I mean, sure, the laser has quite the badass factor, but regardless of whether you like getting blown up by it or not, there's little counter-play available. This worsens especially when people charge the shot in cover, giving any vehicle users little to no time to react to the incoming insta-delete. Besides the suggestions I made/listed there's more in this thread which could turn the Spartan Laser into a more balanced weapon, like this one:Esquival wrote:I honestly never have had an issue against having the laser in any halo myself so I can’t really see eye to eye with you or few others who feel the same way. Honestly in my opinion being both killed by and using the spartan laser is fun to me. It really makes it feel like a game that takes place in the future. I mean a laser weapon that charges up and can destroy vehicles? What’s not to love about that, it’s awesome.Heroic Snorro wrote:Just thought of two alternate setups for the Spartan laser should it be included:
- As a plasma-based weapon. Would strip shields of drivers and passengers, but would do little damage of its own.
- As an electricity based weapon. Would function as a long-range EMP weapon, although the shock rifle already kind of fills that niche.
I've also seen someone suggest around here to not have the laser fire in one shot, but basically have it fire for something like one second (or whatever would be balanced). Only if you manage to keep the laser focused on the vehicle during that time would it result in significant vehicle damage (or possibly destruction).
I agree that the spartan laser has been problematic in previous Halo titles, but there's plenty of ways to redesign it into something which fits the sandbox better.
I agree that the laser is iconic, and I'd hate to see it go completely. However, with a bit of a creative redesign I think a lot is possible to ensure it will fill a balanced niche in the sandbox.Windjammer19 wrote:The main issue with SL is that it's just a "Delete-your-vehicle" weapon. I personally like the laser and think a vehicle killer is a good weapon, but it can be better. The charge time and laser pointer are there to make the gun hard/risky to use, but maybe they aren't enough. Here are my 4 ideas:TheDonCJG wrote:I don’t care if the laser never comes to Halo Infinite. It was too overpowered in all of the games to the point where vehicles were locked in a stranglehold by the weapon.
Halo Infinite offers plenty of new ways to counter vehicles without making the counter too strong.
Weapons like the Skewer are great for damage & knock back power.
Dynamo grenades are a good easy way to stop a vehicle in its tracks as are Shock based weapons.
I honestly prefer the way 343i have handled vehicle counters in Halo Infinite. It provides a lot more options, none of which appear to be too strong or ineffective.
If the laser was to ever return I’d like to see it severely nerfed than it’s previous iterations.
1. Give the laser 1-2 shots only. This decrease in ammo prevents the laser from killing a whole team of vehicles.
2. Give the laser an alt-fire mode. This secondary fire mode would be designed for dealing with infantry. It fires a weaker beam (Sentinel Beam or Plasma Rifle firing style) that use up 1% per shot. Now the user has to chose if they want to waste their battery on spartans or warthogs. It seems like an easy choice, but if the laser melts spartans, it could be very tempting to waste the charge on infantry and get that spree going.
3. Decrease the damage with the battery. This is the same as #2, but your damage scales with your ammo (i.e. 100% battery does 100% damage, 75% batt. does 75% dam. etc). As you use the laser it become weaker and less valuable. For example maybe a full health tank needs 100% to die in 1 shot or a banshee needs 50%. Should you spend your full power blast on a warthog with a flag or destroy an enemy tank that is oppressing your team? (all shots use up 20% or 25% battery)
4. Combine #2 and #3. This would probably make the laser a much more tactical gun.