Okay Greater Pain
, I own you an apology because of my strong negativity towards your idea.
It's true that I have been quite forceful about how your gametype would work for non-campaign players because, from my point of view, a gametype that feels too random or unfair for the F2P players is a bad and a never to do idea.
What also made me mad later on was the "F2P players simply can't play this since they don't have campaign" because while I agree that it may create incentive for them to buy the solo, it may also just kill your gametype if they don't feel like it's worth it and it just cut content for them which is never a good idea IMO.
Also the fact that you were progressively editing the original post made my criticizing post obsolete that's why I was repeating what I already said (while adding critics about you're other ideas) and that made the negativity forceful also I may have been fueled by anger because of you insulting us of being toxic or simply haters for focusing on the main flaw of your idea.
But, I would also like to point out that your idea, in the initial post you made before editing it, wasn't structured and thought out to a point were it's start being interesting and that's why, I think, we weren't positive toward you idea, because it wasn't appealing enought and the only flaw (how it works for F2P players) didn't have a good enough solution at first.
Now that you added more ideas for:
- How it would work for F2P players,
- The beacon on dropped power weapons for others to try getting it,
- The fact that when all power weapons don't have ammo and they are dropped they start spawning on the map so that the game still have power weapons,
- The ammo cache that you have to get control of, in a king of the hill way, to allow your teammates to get ammo for their power weapons
The gametype start to get appealing, which was what it lacked.
I think that if you had thought and structured your idea like it is now before posting it, it would have maybe be better received (well in my case, the lack of proper structure was really what made me focus on the main flaw at the time)
So yeah, I'm starting to like your idea now, still not a fan of most of your proposition for F2P players, I think you need to research more idea to solve that problem the best it can be (if not then I guess we have to choose the best compromise between your existing propositions).
I'll give you these propositions (if one of these is already one you submitted, I may not have read it correctly so bear with it)
Because loadouts are 2 weapons, how about, for the first spawn, they have a normal weapon (AR/BR/sidekick, I don't know which) as secondary and they can choose their main weapon in a list of loadout (like first loadout is Sniper, second one is SPNKR, third one is Shotgun, etc...).
Or, maybe they could just have BR or DMR as main weapon, that would give them a way to defend themselves against sniper as these are precision weapons) but they have a random secondary weapon to spawn with the first time.
As for the name how about Gun Hunt, Hunger Gun (it is a reference in a way) or simply Deprivation.
Again, sorry for the initial negativity toward your idea, I agree that I was at fault here (can't speak for others cause they may or may not have change opinion) but you also were for insulting us instead of either ignoring or simply give us a good answer to our critics.