slipspace is an extension on the blam engine. https://youtu.be/8qqGrIFlgXQ?t=2106
You are going to need to show me the source for that quote that they straight up copied Halo 5's systems, because that doesn't square with the fact that the Slipspace engine is a major overhaul of the blam engine. They might have the same lineage, but that doesn't mean you can just copy past gamemodes and expect them all to be there at launch, especially given 343's track record. The only set of Halo games where you could realistically claim they "reused" or "copied" any systems from a previous Halo game is going from Halo 4 to Halo 2A and Halo Infinite does not appear to share such a close relationship with Halo 5.
when a mode is designed, it has to be customizable with custom settings for custom games. forge and custom games have been completely rebuilt in each halo. halo infinite is going to copy halo 5's system and expand on it because from a design perspective it was pretty well done.
I have no idea why you would assume that. If it were that easy no Halo game would ever have any missing modes because they were all ultimately built off the engine of the previous game with new bells and whistles.
self snipthey are reusing halo 5 code so all the modes will be more than ready. halo 6 is gonna be an extenstion of halo 5 with an upgrade on their old engine, a different art style and a rebalanced multiplayer.
chris lee said theyre reusing code from halo 5 that saved a lot of time.
Did you even watch the section you are meant to be using as evidence? Nowhere in that particular talk do say anything that could be construed as just straight up "reusing" code in a way that would allow just easy porting of gamemodes. They only reference Halo 5 in regards to maintaining the "feel" of a Halo game on the Blam! engine from which the slipspace engine is derived.
bring things in from Halo 5, but that does not inherently make it quick or easy enough to be able to claim that Halo Infinite will have a full content suite at launch. Likewise there are
always some holdovers from previous games, but again that doesn't mean that what we had in one game will necessarily carry over into newer games.
Now of course I would love for Infinite to be a fully featured Halo game at launch, they've certainly had the time where it would be inexcusable for it not to be. But given 343's track record, the development struggles, the F2P transition and the meaningless "ten year plan" do not inspire me with confidence. Again, there is just no good reason to just assume things from Halo 5 can be quickly and easily implemented into Infinite, that could
be the case but there isn't really a rational reason to assume so at this juncture.