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The Classic Shotgun/Magnum are Out!

OP Cube Rooted

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I don’t understand why they can’t change the way the pistol and shotgun work without changing the design. 343 seems to like changing unique designs into generic trash. I cannot fathom why the keep changing stuff if the community response is always negative.
WerepyreND wrote:
I'm actually perfectly fine with removing classic weapons provided the new weapons and designs have something to offer. The problem is that the new pistol is incredibly generic, I don't care that it isn't the M6, I care that the Sidekick is boring as sin.

The new shotgun I don't mind so much, but the design is such a departure that I wonder why they just didn't go all the way and make it semi-auto. If it is just going to be another pump-action shotgun, just less powerful, I don't see the point of the change. That all being said, if the choice is between the Bulldog and the god awful Halo 4/5 shotgun I will take the Bulldog every time.
Why can’t they change the functionality without changing the design? They aren’t mutually exclusive.
I don't really see why they thought the Magnum and classic Shotgun couldn't exist alongside the new Pistol and Shotgun.

Classic Shotgun: Less range, slower rate of fire, more damage.

Classic Magnum: Lower rate of fire, more damage, has a scope.
D1LLYBEAN wrote:
The new weapons look fine, but i'm glad they gave the different names, because 343i is definitely going to want to add the old magnum and shotgun back ASAP if they want the community to like them.

I like the heavy pistol with slow fire and high damage. I also like their new gunslinger sidekick, but it's not as cool or unique to Halo IMO.

I like the buckshot shotgun with individual shells loaded above the barrel. I also like the mag-fed bulldog, but it's also just not as cool or unique to Halo IMO.

I have no doubt these new UNSC weapons play well in the open-world sandbox (and maybe multiplayer too), but they just seem like standard FPS weapons to me. I have heard the same thing from many other community members since the campaign trailer/demo.

Furthermore, it all raises the question... What else did they cut?

Did the commando replace the DMR? Thank god we saw the BR already. What is the burst plasma rifle replacing? The carbine? What is the mangler and ravager replacing? These all seemed like unique weapons that could coexist with the OG lineup. Why are fan-favourites being cut?

I don't mean to be negative, this news just took me by surprise and is quite the disappointment. I've been playing CE on the MCC lately, where the magnum and shotty have been go-tos for many parts of the campaign.
Considering there are weapon variants there is probably a single shot carbine
Lyk2 wrote:
Quote:
"There are additional variants of each of these, but the classic Magnum and Tactical Shotgun aren’t currently featured in Halo Infinite.
As we look beyond launch, we have robust plans to continue evolving the game which will include further additions to Halo Infinite’s sandbox. We understand some players won’t be thrilled over the prospects of different pistols and shotguns but we encourage you to keep an open mind and we look forward to everyone getting hands-on perspective with these new weapons when the time comes."
People really need to learn how to read things and seem to forget what Halo Infinite is, it's an Open-World, Live-Service, Sandbox Game, so they can add things in whenever they want, Multiplayer AND Singleplayer, if people want Chief to wear Bunny Ears at Easter, they can add it in, same goes for classic weapons and i'm for one willing to give these new ones a chance.

How about you all?
Don't really have much of a choice, because they took that from us. It doesn't matter if they can add them in later on. It matters that they took them out and replaced them with generic cookie cutter guns from any modern shooter and DIDN'T leave the classic guns in in the first place!

They knew what the backlash would be after the Halo 5 rocket fiasco, so this is just straight up appalling if you ask me and I want more people to speak out against this sort of behavior.
If Halo 5's missing Spnkr had anything to say about this, this probably wasn't the best decision.
WerepyreND wrote:
I'm actually perfectly fine with removing classic weapons provided the new weapons and designs have something to offer. The problem is that the new pistol is incredibly generic, I don't care that it isn't the M6, I care that the Sidekick is boring as sin.

The new shotgun I don't mind so much, but the design is such a departure that I wonder why they just didn't go all the way and make it semi-auto. If it is just going to be another pump-action shotgun, just less powerful, I don't see the point of the change. That all being said, if the choice is between the Bulldog and the god awful Halo 4/5 shotgun I will take the Bulldog every time.
Why can’t they change the functionality without changing the design? They aren’t mutually exclusive.
They can? The thing with the bulldog is that even though I don't hate the design, but they could also just rebalance a more traditional shotgun instead. So if they are going to go that far with the redesign I kinda wish they just went ahead and made it semi-auto instead of pump action. That way it doesn't have the specter of the old shotgun hanging over its head.

I felt the same way about the Halo 5 rockets. I don't hate the design in a vacuum, but I think it is a bad design if it is just going to perform more or less the same as the old rockets did, if it did something completely different from regular rockets I would have been fine with it.
Lyk2 wrote:
Quote:
"There are additional variants of each of these, but the classic Magnum and Tactical Shotgun aren’t currently featured in Halo Infinite.
As we look beyond launch, we have robust plans to continue evolving the game which will include further additions to Halo Infinite’s sandbox. We understand some players won’t be thrilled over the prospects of different pistols and shotguns but we encourage you to keep an open mind and we look forward to everyone getting hands-on perspective with these new weapons when the time comes."
People really need to learn how to read things and seem to forget what Halo Infinite is, it's an Open-World, Live-Service, Sandbox Game, so they can add things in whenever they want, Multiplayer AND Singleplayer, if people want Chief to wear Bunny Ears at Easter, they can add it in, same goes for classic weapons and i'm for one willing to give these new ones a chance.

How about you all?
Exactly this. Its interesting hearing peoples disdain for any change at all in Halo. At least try them out before rushing to judgement.

Let's get the new weapons and get used to them, that way when they introduce the classics later in a future update we can appreciate everything in the game.

I know the classic magnum and shotgun are amazing, but let some new life come into the game once in awhile. As long as it's not another concussion rifle... or new rendition of the plasma rifle...
Getting rid of thee ICONIC 8 GAUGE SHOTGUN and the ICONIC HALO MAGNUM are sins within their own right. I just read the post and was floored with the disappearance with the very two weapons that complemented the Assault Rifle, the Spankr, the Sniper Rifle, name an original Covenant weapon, and uh yeah, the Halo array? Getting rid of the Plasma Rifle and Covenant Carbine is also heresy, assuming the Pulse Carbine is the replacement. It's the "Master Chief is the main protagonist of Halo" (interviewed questions after Halo 5) all over again.
Lyk2 wrote:
Quote:
"There are additional variants of each of these, but the classic Magnum and Tactical Shotgun aren’t currently featured in Halo Infinite.
As we look beyond launch, we have robust plans to continue evolving the game which will include further additions to Halo Infinite’s sandbox. We understand some players won’t be thrilled over the prospects of different pistols and shotguns but we encourage you to keep an open mind and we look forward to everyone getting hands-on perspective with these new weapons when the time comes."
People really need to learn how to read things and seem to forget what Halo Infinite is, it's an Open-World, Live-Service, Sandbox Game, so they can add things in whenever they want, Multiplayer AND Singleplayer, if people want Chief to wear Bunny Ears at Easter, they can add it in, same goes for classic weapons and i'm for one willing to give these new ones a chance.

How about you all?
Exactly this. Its interesting hearing peoples disdain for any change at all in Halo. At least try them out before rushing to judgement.

Let's get the new weapons and get used to them, that way when they introduce the classics later in a future update we can appreciate everything in the game.

I know the classic magnum and shotgun are amazing, but let some new life come into the game once in awhile. As long as it's not another concussion rifle... or new rendition of the plasma rifle...
I don't have disdain for the new additions. I actually can not say if they will be good or bad. The main point I was trying to get across in this thread was the inconsistency in marketing. In my opinion a spiritual reboot does not result in replacing classic weapons. As people have mentioned the magnum has changed from game to game, so I can let that one slide, but the shotgun has been more or less the same in every game up until now. It would be appreciated if they would consolidate their message as to what this game is. With that said I will play the game and make a judgement for myself. I just feel jerked around with every piece of info that is released.
Lyk2 wrote:
Quote:
"There are additional variants of each of these, but the classic Magnum and Tactical Shotgun aren’t currently featured in Halo Infinite.
As we look beyond launch, we have robust plans to continue evolving the game which will include further additions to Halo Infinite’s sandbox. We understand some players won’t be thrilled over the prospects of different pistols and shotguns but we encourage you to keep an open mind and we look forward to everyone getting hands-on perspective with these new weapons when the time comes."
People really need to learn how to read things and seem to forget what Halo Infinite is, it's an Open-World, Live-Service, Sandbox Game, so they can add things in whenever they want, Multiplayer AND Singleplayer, if people want Chief to wear Bunny Ears at Easter, they can add it in, same goes for classic weapons and i'm for one willing to give these new ones a chance.

How about you all?
Exactly this. Its interesting hearing peoples disdain for any change at all in Halo. At least try them out before rushing to judgement.

Let's get the new weapons and get used to them, that way when they introduce the classics later in a future update we can appreciate everything in the game.

I know the classic magnum and shotgun are amazing, but let some new life come into the game once in awhile. As long as it's not another concussion rifle... or new rendition of the plasma rifle...
The thing is, most of us weren't told it was a live service, or if even it was confirmed? They have been sparse with the details and are choice to only add the knowledge we all feared. It's the trope how you don't want the doctor to put on a facial expression or say anything because he'll come out and say how broken you are and how surgery might not even cut it. If they extrapolated on statements without dodging every question ever thrown at them, we might be less weary of their cut-and-dry pledges of communication, but they've been doing it since the backlash of Halo 5, and we're afraid they'll just appeal before Fortnite only players.
Lyk2 wrote:
Quote:
"There are additional variants of each of these, but the classic Magnum and Tactical Shotgun aren’t currently featured in Halo Infinite.
As we look beyond launch, we have robust plans to continue evolving the game which will include further additions to Halo Infinite’s sandbox. We understand some players won’t be thrilled over the prospects of different pistols and shotguns but we encourage you to keep an open mind and we look forward to everyone getting hands-on perspective with these new weapons when the time comes."
People really need to learn how to read things and seem to forget what Halo Infinite is, it's an Open-World, Live-Service, Sandbox Game, so they can add things in whenever they want, Multiplayer AND Singleplayer, if people want Chief to wear Bunny Ears at Easter, they can add it in, same goes for classic weapons and i'm for one willing to give these new ones a chance.

How about you all?
I'm not, with every tidbit of news that comes out, I want to not buy this game more. Especially the whole 'live-service' stuff gives me the shudders. The corporate-to-normal speak translation of that one is that they're just gonna launch it broken and incomplete, let you beta test it with your money already in their pocket and skimp on the updates cause that's how you make money. And nobody can say a word about it 'because hey, we told you it is live service right'.

Yeah it's a no thanks from me.
Terrible decision to remove the classic magnum and shotgun, especially considering that the pistol they showed in the demo looked terrible. More "accept change get over it" attitude from 343, it's almost like they don't want to make money
Terrible decision to remove the classic magnum and shotgun, especially considering that the pistol they showed in the demo looked terrible. More "accept change get over it" attitude from 343, it's almost like they don't want to make money
It looks like a weapon players will rarely use if ever. Too weak for anything.
Terrible decision to remove the classic magnum and shotgun, especially considering that the pistol they showed in the demo looked terrible. More "accept change get over it" attitude from 343, it's almost like they don't want to make money
They got Game Pass for that.
As sad as I was to hear they won't be in the game, it doesn't make sense for there to be two different versions of the same weapon type that essentially accomplish the same task.

*Queue but this gun and this gun blah blah blah*

Listen, it's just my opinion.

Most probably aren't going to care so long as the shotgun is a 1 hit kill at close range just as the old one was. How would you like for them to balance the two? Make the Bulldog deal less damage cause it has a higher rate of fire so it becomes a two shot kill? Then what, make the classic a one shot but almost anemic with it's rate of fire. What would essentially happen is one would overshadow the other. I don't believe there's a need for two. Not to say it won't be welcomed but I could understand why.

On to the Magnum.

The Magnum in CE. Absolutely not. That thing was a monster.
The Magnum in 2. It was tuned down almost too much, but it is a side arm.
The Magnum in 5. Was like a utility weapon that was just about a jack of all trades.

Yes I'm aware 3 and 4 had iterations as well.

I think the pistol is being transitioned back to a place that it should be that H2 kinda went towards. It's a secondary. It shouldn't be a power weapon. It shouldn't be a utility weapon. It should be a, "Shoot, I'm out of rounds! It's faster for me to swap to this to try to kill the enemy than to reload."

Just see where it goes is all I'm saying. It seems like they've gotten rid of VISR or Smart ADS or whatever. They old versions could make a re-appearance. I'm just saying I see why this happened. Or am speculating why it happened I should say.
If the mulitplayer feels anywhere near H2 and the only thing I have to sacrifice for that is the classic magnum model than please by all means go ahead and how can I help. But we know that won't be the case.
This is my first time posting on this forum. This issue has made me skeptical about Infinite. I could look past the graphical issues but this I can not. I’m not happy with the classic shotgun being replaced but I can deal with it. The magnum on the other hand I can not. Remember the very first time you played halo. Remember the very first weapon you got from Captain Keyes (RIP). Yep that’s right “THE MAGNUM”. Such a beloved and iconic weapon in the Halo franchise. Hearing this news really upset me. I can deal with another pistol being added but not replacing such a iconic piece of the Halo franchise. Please 343 don’t do this. I know what is going to happen. You’re going to add it on in a later update or DLC. Don’t do this either. This needs to be in the game at release. Just make the magnum a heavier pistol with a lower ammo count than the sidekick. The sidekick is not a worthy successor to the magnum. It’s way to generic and modern looking. I personally loved the magnum design from Halo 5 Gaurdians. I was defending Infinite until I heard this news. I’m still going to play it and enjoy the crap out of it. But it’s going to feel like a piece of Halo is going to be missing. Please don’t do this 343. PLEASE!!!!
You dont want a skeetshooter shotgun and a sig? Why would you ever want the classic weapons?
I know you're going to jump around my neck. But, PERSONALLY, I think the negative reactions to this are being overstated a bit. In each and every Halo game the iconic Halo CE weapons have changed. And I have never had a problem with this.

An example that comes to mind was the case of Halo Reach, where the BR and the Covenant carbine were replaced by the DMR and the stinger rifle. At that time there were many discussions about this change. With very negative comments. But in the end they ended up liking.

I will simply wait to try them. Giving them the benefit of the doubt.

And regarding the issue of how they look physically, there are those who say they are very CoD, and they don't like that. I personally see them as futuristic within the UNSC aesthetic, and I quite like them. I think this point is already within the personal tastes of each one.
I know you're going to jump around my neck. But, PERSONALLY, I think the negative reactions to this are being overstated a bit. In each and every Halo game the iconic Halo CE weapons have changed. And I have never had a problem with this.

An example that comes to mind was the case of Halo Reach, where the BR and the Covenant carbine were replaced by the DMR and the stinger rifle. At that time there were many discussions about this change. With very negative comments. But in the end they ended up liking.

I will simply wait to try them. Giving them the benefit of the doubt.

And regarding the issue of how they look physically, there are those who say they are very CoD, and they don't like that. I personally see them as futuristic within the UNSC aesthetic, and I quite like them. I think this point is already within the personal tastes of each one.
the shotgun and magnum where included from the first game. reach was an outlier, as it used the unsc army arsenal and a special covenant fleets gear. halo infinite plays with marines, so marine weapons are expected.
the magnum after halo 2 was continously refined, the shotgun was there since halo ce. the changes of the shotgun in halo was a refinement process too, not a replacement process. the sidekick fills a specialist role, while the classic magnum has a utility role.
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