Resurrecting this thread. I got to enjoy Halo Reach in 60fps for a week as a MCC insider, and can’t WAIT for this to join the fold. It played beautifully by all accounts.
With that being said, I personally don’t think Halo Reach’s multiplayer is the best of the bunch. I know armor abilities will always be a hot button topic regardless of which stance you take. Being a fan of Halo for me is tied to the tragic story that takes place throughout Halo Reach. I hold Noble team’s journey to the end and the character development from Halo Reach up there with the best in this franchise. For good reason, it was a not a normal heroic or legendary blast em all to hell like a Spartan Rambo arc. You felt the loss of each team member throughout the game starting with Jorge, and knew the team was destined to save Cortana and the Chief about halfway through the campaign but only at a great sacrifice. Kat’s death came out of nowhere and the following cutscene and music that followed actually brought on some friggin’ tears. This game solidified, in my mind, how deep the stories and characters are to the mythology and connection we have to the Halo Universe.
The point that I’m trying to make is this, it makes TOTAL sense to revisit planet Reach in Halo Infinite if you just simply look at how hard 343 is working to get a game that is over 10 years old now added to the MCC. When the team drops Reach, hopefully soon after more flighting, my bet is the fall of Reach plays a huge part in the story coming with Halo Infinite. I look forward to seeing where the franchise is headed, and a nod to the sacrifices Noble Team made in the next mainstream Halo game is due.