first off you guys cant screw this up and its the most important thing for match making and online play..
so to the community and everyone that will be playing lets get your thoughts and suggestions out there.
With True Skill 2 rolling out in H5 it seems like their focus is on giving "the most accurate visible rank possible". In theory, that's great. In practice, I hope it eventually turns out to be great. I'd love it if in H6, the MMR (your real rank that determines who you match against) and the CSR (the cosmetic ranking system that we actually see in-game, but doesn't necessarily reflect skill) were in sync right from the start.
Right now, in H5's current season, they're trying to sync up the MMRs and the CSRs and it's laborious. So, right from jump, the rank you see in H6 represents the rank you really
Then, I'd personally like to see a return of a numbered system. Could be 1-100 for all I care, I just want to see a literal number that I can look at and understand instantaneously. Nothing fancy. And then I'd like there to be, much like Halo 3, a military rank & grade assigned to a certain group of numbers. Not necessarily because I'm nostalgic, but because I like themes and art-styles in games to be consistent.
Halo is about a Space Marine. The MP ranking system should, therefore, involve military ranks.
The Platinum, Gold, Onxy, Champion etc. has nothing to do with UNSC rankings in the Halo narrative. It has to do with common symbolic trends in the real-world gaming community. It's more like an e-sports thing than anything that makes sense within the Haloverse. To ensure the ranks continue to represent player's true skill, especially those at the higher end ranks, just expand that numbered system and include a wider variety of military ranks. In H3 players could actually be better than the level cap, so account for that.