Better solution for me yes.A better solution for Naqser. How very wonderful for the rest of us.
It may be different for you, but not a single other person has demanded that I'm here to speak for them, to act on their behalf or forward and work towards what they want.
See, that's one of my bigger problems here. You're not looking to compromise, or find a good middle ground.
Why on earth should I? I see no reason to change something I'd like, to be less to my liking, in order for others who do not share my preferences to enjoy it more. I'd rather have others around who share my interests.
You're just interested in what works for you.
Why would I be interested in chasing something I dislike so that others may like it? And you are interested in what doesn't work for you?
Or, is your idea of what works for you, to segregate the community, give the "classic fans" a small piece of an enormous pie, so you get what you want on the remaining piece?
Now that we're really in on the subject.
Considering I don't see the rest of my post in your quote, with an answer to it, I don't think you're really that interested in what'd work for me.
So all in all, it seems to me, you're not really interested in what works for anyone else than yourself either, because you got stuck up on a single truthful sentence, which applies to, I dare say 99,9% of every single forum goer, even you, that you don't care to even attempt to answer the rest of the post.
Everyone is here for their own sake, and their own interests.
It's common in many modern titles, and would be foolish to remove at this point. Sprint (and to some extent mechanics like clambering and sliding) can be somewhat compared to things like Dual Wielding, Jetpacks and Ordnance, but only slightly. Those things aren't as common in other games, and so won't be as expected outside very specific examples (e.g. Borderlands 2's Gunzerker class, Saints Row 4's super-jump/glide ability, etc). Yes, they were removed in the same regard that I imagine Spartan Charge and Ground Pound will be removed or altered. They're ancillary abilities, reliant on a core one; and yes, at this point I do view Sprint as a core mechanic. It's been around for now half the Franchise's lifespan.
Maybe it's just me, but when things get included into a game because the mechanics are common in other similair games, and to meet player expectations, is when you're not really making a game anymore, and just focusing on making a consumer product meant to bring in a quick buck. Damned be the experience. Look what it got us in 2012 for instance.
Also, a quick note, Spartan Charge and Slide could very well have been implemented into a sprint-less Halo. Ground Pound basically only requires you to be mid-air, which is achievable without jumping, as far as I'm concerned, you don't need to jump in order to activate it.
Furthermore, interesting how Sprint, apparently a newer core mechanic, altered a Day 1 core mechanic, in an unintuitive way, to solve an issue which sprint caused in the first place, if we're going to start thinking about different things we consider core-mechanics and their importance based on how long they've been in.