Maybe to you it is just a tool, but calling it silly because you can't appreciate the nuances of mechanics in and of themselves is just... silly, and arrogant.
Could you maybe stop baselessly calling me arrogant? That's twice in recent posts that you've done so, and it makes this whole thing decidedly less pleasant. Me finding the notion
(not the nuances) that a mechanic must
be intrinsically "fun" silly does not make me arrogant. It's not an exaggerated display of my own abilities or self-importance, it's a simple opinion.
Quote:Hmm... what did I just say. Oh, yes: "as much as I dislike sprint for other reasons, running around not needing to worry that I will run out of sprint, or that a bullet will slow me down is fun". And I'm sure I would find many people to agree with me on that. Of course, I only needed anyone to prove this statement wrong, so I will do.
And that cuts off the rest of the statement regarding circumstantial enjoyment, not the mechanic itself
. Remember when you accused me of selectively ignoring bits of your argument? Well, you're doing that now.
Is it the sprinting
that you're having fun doing? If we were to drop you into a blank Forge map, 100km end to end with nothing around, would you still be having fun? Frankly we can say just about anything here, so the question is more rhetorical. I already provided examples of situational factors in my last post.
Quote:I'm not entirely sure whether you're knowingly ignoring the audiovisual aspects of movement mechanics, or whether you actually know so little about the design of gameplay mechanics.
Then just don't assume on it. That's poor show.
Quote:The other thing you have ignored is the non-audiovisual aspect of gameplay mechanic design. A weapon that sounds and looks powerful can still feel bad for a variety of reasons, including damage, accuracy, rate of fire. Same applies to movement mechanics.
No, I didn't ignore it, I didn't mention
it. There's a stark difference there, tsassi. Yes, if you've got a (seemingly) super powerful rocket launcher that makes a loud boom, bucks with backblast and rumbles the controller, yet barely takes out a fourth of a player's shields, that's highly unsatisfying. It's poor design. It's not fun. Firing the rocket might be, but the results
- the circumstances - spoil or make that.
Similarly with sprint, circumstance makes or breaks it. I am not of the opinion that it is intrinsically "fun" itself, but reliant on the outcome. Did you get away, or did you get stopped and taken out? Getting knocked out of sprint when you get hit (unless you're using the Resistor Tactical Package in your loadout) might not be fun, but that doesn't make sprinting
not fun. That's like saying it's fun to have a full shield bar, but getting his ruins that fun; also casting the experience into a selfish light, as what's not fun for you in that situation is fun for the enemy. If everyone was to have fun in such a way all the time every time, the game would fall apart.