Crossing the middle of Ascension is a suicide mission. Everyone had a BR and made it near impossible.
No, they didn't. Halo 2 had SMG spawns and there were only two BRs on the map (as far as I remember, it might even have been only one).
The maps were built with slow base movement in mind.
I never said anything to the contrary. What I'm contesting is the notion that they were restricted to small or highly cluttered maps or segments of those maps, as that simply isn't the case. Power weapons and other map pickups were usually placed far out in the open, such as the sniper or rocket launcher spawning on the catwalks on Hang 'Em High
. Crossing open spaces almost always gave you a faster route at the risk of being exposed. The lack of cover could be mitigated by good teamwork and covering fire. Each spot on the map had advantages and disadvantages and they were all being used. The size of these spaces was balanced to the movement speed. If Bungie didn't want them there or felt they weren't used enough, they could have easily just plastered them with random objects. Your personal preference to avoid the exposed ones does not change that.
The skill gap in halo 5 is by far the biggest.
No. It's objectively not. The skill floor is significantly raised and the gap from there to the ceiling is mostly made up of "advanced techniques" that are neither mechanically nor mentally challenging. Of course there are some exceptions to this, such as slide boosting.
But like in the case with the aforementioned drop clambering or ground pound cancel, the "skill" needed to learn most of them is just knowing that they're there. Contrast this to Halo CE and Halo 2: The former had a completely different spawn system
that needed to be learned how to manipulate (mental skill) while the latter had ample of button combos
that had to be performed with the correct timing to not leave yourself at a disadvantage (mechanical skill). These two skills are also permanently used across the map, regardless where you are, while movement combos are heavily resticted to certain locations. At the very least
, H5G's skill gap lies below CE and 2.
First you say clamber makes jumps too easy. Then you say that the skill floor was raised. Then you say it is said that the game is "too sweaty." Yet somehow the skill floor went up and the skill gap shrunk. That's so contradicting.
It really isn't, but perhaps I wasn't clear enough. I'll try to explain:
Players used to be able to pick up a Halo game, get used to the base mechanics and play within a matter of minutes. With the increase of the number of base mechanics, there is more to learn which takes a far longer time (possibly days). I'm not just talking about simply understanding how the mechanics work but also remembering to use them in distress, building the muscle memory to press the right button, etc. When people complain about the game being "too sweaty" they are complaining about the skill floor
being too high.However
, once you have already reached that point
where you could use the basics consistently, there are a huge amount of "failsafes" put into place that aid you in saving yourself from a bad jump, being caught unaware or just general disadvantages. That is also (part of) the reason why H5G tournaments generally end at lower kills than Halo 3, while still taking longer to finish
. The game tries to help its players so much that it actively reduces the kill frequency.
You don't like Halo 5 and that's fine but you can't just shrug at the actual facts.
No, I don't like H5G, you're correct about that. However, I also don't care about multiplayer, as I'm a campaign guy first and foremost, and that
is my reason for disliking the game. In terms of multiplayer, if anything, I'm a neutral observer. And it can be objectively observed that H5G's mechanics are highly forgiving to losing players, both from the intermediate up to even the high skill level.
Actually, Halo: Spartan Assault has the highest skill gap. If you can't see why, there's no hope explaining it. You probably have never played a twin stick shooter at a competitive level, so the arguments would go over your head anyway.Sadly I have never played spartan assault. I think there are two games right. Would you recommend them? Is there at least a good story line? I have played twin stick shooters before but never competitively :(
Played and completed both of them. They are actually a quite fun diversion in terms of gameplay, but if you're looking for story, look elsewhere.
They are also a PITA to complete if you're going for achievements like I do.
EDIT: I also think tsassi was joking when he said "competitively", to prove a point...