You said lack of supply equals lack of demand
I did no such thing.
On the contrary, I said "lack of supply is not the same as lack of demand".
But I thought there was a lack of demand because no companies are supplying?
Well, you thought wrong.
It IS true unless you've been living under a rock. Type Halo Infinite into google, the first thing you'll see is Halo Infinite Graphics. Its a big topic of conversation right now you could say.
I never said it wasn't. I corrected you on your statement that "No one on twitter or facebook or anywhere else are hating on Infinte’s reveal due to sprint, clamber, or slide."
And clearly what ever they are learning internally is pushing them to keep sprint and advanced mobility for a 3rd time in row (4th including Reach).
That's a circular argument. "People are liking advanced mobility because otherwise 343 wouldn't make a game with advanced mobility."
Besides, do I really need to bring up all the other times where 343 doubled down on bad decisions?
- Halo 4 art style was heavily criticised. H5G changes even more designs, like Covenant verhicles, the rocket launcher, various Covenant weapons like the plasma pistol or the needler, etc.
- People hated the Microtransactions and loot boxes in H5G. 343 claims they are "well liked" and puts them in Halo Wars 2.
- Fans didn't like Spartan-IVs, claiming they don't seem as professional and capable as S-II's. 343 forces you to play as them for 12 out of 15 missions in the campaign and makes them even less likeable in multiplayer by including dudebro behaviour after every match.
- And so on, and so forth...
"343 does X" is a
very bad argument in favor of X, based on past experience.
If Infinite doesn't fail, then does it mean they did advanced mobility correct? That people like it?
Probably yes. Unless there's an overwhelming amount of other content that is worth swallowing the bitter pill for, so to speak. But in first assessment, I would assume so.
You say the last 3 Halo games failed due to sprint
No, I didn't.
I said, the last 3 Halo games failed
and they all had sprint.
I said we know for a fact there is a demand for classic Halo that isn't met.
Correlation != Causation. But Occam's Razor tells us to look at the simplest explanation first.
Personally, yes, I
do think that AM is the main reason that the last few games failed to catch/sustain an audience. But I
never claimed it as fact.
The truth is, we will never know until they finally release a classic game to gauge the reception. Because - and I am sick of repeating myself - the last classic Halo was 3 and to this day is still the best-selling title of the series, and not only was there no Halo game in this style ever since, not even a different studio tried to tap into that market gap in over a decade.
If Infinite is successful then you might have to admit to yourself that there was a lot more going on in the last 3 games (4 and 5 specifically) that led to the decline in sales and population.
I already admit that right now. Again, I never said that sprint was the
sole reason. I said it is stupid to
exclude it as a possible reason, given that it was literally present in all games that failed and none that succeded.
At the end of the day, this debate was started because of your strange sense of economics and changing how supply and demand works back and forth when ever its more convenient for your current argument.
No, it began because you started arguing against things nobody ever said...