The queston could be asked if bungie had of stsyed on and continuef with halo whether they too would have continued down the advanced movement road they started with reach?
I'm wondering if this thread + the Halo 5 sprint megathread had any influence on the developement of Halo Infinite. I mean, Sprint has been the main discussion on Waypoint for at least as long as Halo Infinite has been in developement. 343's got to be truly dense to just include Sprint in multiplayer. That shield recharge trick in Halo 5 didn't work, I wonder what they come up with now.This is the same company that approached Halo 4, and determined they were capable of making a better Halo game than Bungie did after... 8 years of making Halo games. They will ignore fans and do their own vision time and time again, hoping that their balance can strike gold with the CoD player-base, because it certainly felt like that with Halo 5 coming off of Halo 4.
I fully expect Multiplayer to be nigh-on unplayable because that's what 343's record has been so far.
If destiny is any indication its a yes as reach is considered the destiny beta in that community. While its fun to be hyper critial of 343s vision of halo, gaming has changed and evolved a lot since 2010 when bungie released their finak halo title .
343 are most guilty of a lack of consistancy in their vision across all parts of the game up until this point in their halo journey, im really not sure if infinite is going to change much in that regard either.
Too many possabilities there to make even an accurate judgement.
Either Bungie could've not made Destiny and continued with Halo, upon which we'd probably have seen a mechanical change towards Destiny gameplay.
Microsoft could've published Destiny as well as Halo, in which case it's entirely possible Bungie would've kept the games mechanically different in order to not make them too similar.
Bungie could have continued with Halo and kept Reach, along with other potential Spin-offs, as experimental titles where they'd keep mechanics they, or the fans, would deem too unconventional for mainstream Halo.
But has gaming changed and evolved in the grand scale though? It's certainly grown, but in terms of mechanics we're not really seeing many new things. We're seeing different gameplay ideas spring up and become popular, and those pop-ups aren't really that advanced, or difficult.
I mean, Among Us sure doesn't look like much, at all, and the game could mechanically, if not even close to visually, identically, most likely have been made in the 90's.