I'd argue that it would make the game better, as the gameplay is more casual and comprehensible and thus more accessible to the newer player. I certainly enjoy not having to excrete 18 gallons of sweat during every encounter.Big T Mac10 wrote:Accurately tracking slow moving targets is too easy for most players these days. Leaving it at the old settings would lead to an imbalance because the player skill level has changed in the 20 years since Halo CE.commando544 wrote:uhhhhh whatBig T Mac10 wrote:Well if there's no sprint they better increase movement speed to H5 sprint levels. Players are way too good at this point to have movement speed that slow.DARTH CEDIOUS wrote:we don’t assume anything. A member of the H5 dev team confirmed that they are aware of how split the community is due to that mechanic but they made the call to include ist because they think that players expected that mechanic in 2015. It in his speach on H5s new mechanics for some conference, I‘m sure someone can link or again (I‘m on my mobile..)
How does player skill factor into movement speed? shouldn't it be a balance of gunplay and strafing?
Also, if the evolution of player skill is a common factor in game development, then things like double jump and wall run would never have been removed from Call of Duty because "2-dimensional combat would be too easy for players these days".
Also also, games like DOOM and Quake had wicked-fast movement speed and people still flocked to Halo CE despite its many arguable "downgrades" to the formula. Why did this happen? Because Halo's simplicity made it more accessible to the casual audience.
Also also also, games like Fortnite have pretty slow movement even with sprint, and that doesn't stop anyone from enjoying it in the modern era.