Sprint vs slide out of movement--tsassi wrote:Again, I said there is no trick in the game that relies on the existence of sprint. All those movement combos can be made to work without sprint, just with one less button press. If you find that pressing more buttons is more fun, so be it, but that's not relevant to my original point. Sprint is not a fundamental part of any movement combo. It's just there because you can't reach maximum speed in Halo 5 without it.WhoLikesChicken wrote:Your explanation of sprint being a "one trick pony" is just odd an convoluted 🤣. There is more to it than just the tactical decision of whether or not to use it... Because it's also part of movement button combo's.You misunderstood my first point, and yes, my second point is technically wrong because I misspoke. Would appreciate if you didn't rub it in my face though. In any case, the point that 343i has consistently made sprint less impactful with every iteration, whether it is making it slower, or reducing weapon draw times and grenade delays, isn't. I fully expect Halo Infinite to continue that trend.WhoLikesChicken wrote:Your first point is just weird and pretty wrong, and your second point is just actually flat out wrong 😃.
Having slide occur out of a higher base movement speed rather than out of sprint will result in tons of accidental slides. Did you just flank into a good position and you want to crouch to get off radar? TOO BAD, you just slid, and now your'e still on radar and probably didn't stop behind cover quite when you meant.
Without requiring the user to engage sprint with slide, you're relying on the game systems automatically choosing between two player actions mapped to the same button (crouch vs slide) rather than the player having full control and choice over their actions. Similar situations to this are always very frustrating for players in my experience playing other games.
It's like H5's stabilizer. The auto-stabilize doesn't activate as fast or raise you as high as when you change settings to make it a direct player action.
Adding sprint as a pre-requisite to the slide/slide-jump adds another button into the movement combo, which does require more practice. Instead of "holding forward, slide, jump", you've got the extra button press and timing till you can engage slide to start that action sequence.
Requiring more practice -> adding to the skill ceiling and adding layers to skill gaps. We've already been through this part plenty though, so I'm sure you're tired if reading this.
The main new point is that I don't want the game to have to decide if I was trying to slide or just go into crouch when moving to a new position. I want to decide if I was trying to slide or crouch when moving into a new position.
Rubbing it in your face--
Think more globally about your points and evidence you present then. Get out of the fire if you don't want to get burned 😃🔥🍻