I'm curious to see times to traverse a map in CE vs Halo 5.Tiberiusprox42 wrote:It did seem like it took forever, especially in CEVexHax wrote:Game Levels and maps are designed with the gameplay mechanics in mind. Your point offers no contribution to your cause, because you could just argue that level designers will design levels with the intent of making it fun with the classic movement system. Why do you think the original trilogy was great without sprint and it didn't seem like it took forever to get to places?Tiberiusprox42 wrote:As in we all have to walk around really slowly and such?
However, let's assume the smallest maps in CE take double the time to traverse of the smallest Halo 5 maps.
Would you say that's a player mechanic issue? Is the simplest solution in that case then to implement a player mechanic which requires more programming, animations and testing?
So, all in all, weapons and vehicles would not be attempted to be balanced for the sandbox they're in? And to solve that balance issue, new player mechanics are introduced?JohnDang55 wrote:I don't know why people wants players to be weaker. All this does would make power weapon users even better against less agile opponents and vehicles would dominate.
I've played games where a regular scorpion can lock you down in warzone, now imagine that but with no slide or spring or thruster you would be screwed.