I completely agree.Chimera30 wrote:I don't remember reading the part where someone said that people buy games because of the sprint animation specifically. I get that's what you're talking about, but is that really the topic of concern? I thought the topic was on advanced movement as a whole. Who was saying that games need the sprint animation to sell? I recall tsassi linking an article saying that 343 feels that sprint is an expectation in modern shooters, but I don't recall seeing that point in the person you originally replied to.Dead End 24 wrote:I'm aware that those games I mentioned are different types of FPS then Halo (though there are some similarities but I digress there because I don't wish to get into that and that's besides the point) but that wasn't my point when it came to the sprint animation. Maybe I didn't make my point clear. If that's the case I apologize for that, but my point mainly was many people say FPS today (no matter the style) need to have the sprint animation because people expect it to be in or say the game won't do well if it doesn't have it. As I've said many times, have you ever in your right mind heard someone say "OMG that game looks AMAZING!! Oh the sprint animation isn't in it... Ok nevermind then, I don't want to play it" lolol sounds pretty dumb right? Well, that's because it is lol it's such a ridiculous way of thinking.
Those two games clearly show that a FPS (doesn't matter the type or the style or if it's multiplayer or single-player we are talking about, that's not what I'm talking about remember) doesn't need the sprint animation to be successful. It comes down too does the game play well and is it fun. Overwatch meets that criteria (when 95% + of the characters don't have it I say we can include it and it still is a FPS) and Doom does also. Yes the multiplayer portion of Doom wasn't received as well but again, I'm not talking about a specific part of the game. I'm making the point that you don't need the sprint animation for game to be successful and accepted by people and I would say Doom certainly was successful. Anyone who thinks Doom wasn't successful, should go look up how many awards it won too along with sales. That is/was my point there. If you don't see that, then I guess we'll just agree to disagree and move on. That's all I was saying in that previous post (when it comes to the sprint animation of course :) )
The reason I brought up Doom and OW being different types of FPS is that not every shooter player buys every shooter. Some do, I'm sure, but I'd be willing to bet that's not the norm. For instance, I've played every FPS Halo thus far, but never played a CoD or a Battlefield. That's not to say I'm only loyal to one FPS franchise, but it's not like I'll play anything that's an FPS. So for players who do focus more on one particular FPS franchise, the differences between franchises probably do play a factor in why they have their favorites. I don't know when sprint first showed up in CoD, but CoDWWII still has it (and apparently it was updated to be unlimited when at launch it was limited sprint). So does CoD need sprint to be successful? If the next CoD got rid of it, would it bomb? I'd like to think not, but I do think it's fair to say that mechanics like sprint at least play a role in the crowd they attract. At the same time, I don't think that just because something works/doesn't work in CoD doesn't mean it will work/not work in Halo. It's a tricky issue. But I do think that no one mechanic can be the make-or-break for a game's success; it ends up being a collection of mechanics and other things. Hence why I think the conversation is bigger than just the sprint animation.
In the case of Overwatch, even if 95% of the characters don't have a sprint animation, the fact that one character does means sprint is in the game, and any person who buys games specifically because they possess a sprint animation (crazy a notion as that is) would have that condition satisfied by Overwatch. Hypothetically. But then, I've never met a person who only buys games for the sprint animation, so I've no idea whether such a person would truly be satisfied with only one character showing a sprint animation. If you ever encounter such a person, please ask them for me.The relevance would be in the case of balancing. With sprint in Halo, I feel like the majority of complaints for it come from the multiplayer side; I see a lot of "that guy can just sprint away from engagements" or "I have to lower my weapon to get to a firefight faster". I don't think I've ever seen a complaint about sprint as it pertains to the campaign (they could be out there, I just haven't seen them). So with DOOM's most popular mode being the single player campaign, I don't think balanced abilities was the main focus when designing Doom Slayer. And since Doom's multiplayer isn't as popular as it's single player, I wonder if Halo 5 had multiplayer more like Doom, if it would have been better or worse received. I'm just doing thought exercises, because I don't think any other FPS franchise can be compared 1:1 with another, and because I don't have a horse in this race and like to play devil's advocate.tsassi wrote:In case of a mechanic like sprint, I don't see the relevance of the single player focus of DOOM. After all, the reasons people give for liking sprint are speed and immersion. The former is completely independent of game mode while the latter almost seems more important in single player (or at least is independent of game mode). Therefore if the lack of sprint was truly an issue, one would also expect it to be an issue in the single player of DOOM.
A success for game it's not only by a mechanic. It's lore, gameplay, modes, coop experience, immersion, level design, and the fire power of an engine.
Each of these games is unique. I see fanboys around internet trying to comparing between Battlefield and Call Of Duty. Call of Duty works completely different than BF. Where 64 players on BF, only 16 players they can support. COD had more arcade style than Battlefield. Each one with their purposes. Overwatch get the idea from League Of Legends or Dota to make an FPS Style.
In my opinion, i don't mind it so much about will have sprint or not. I think they could remove the Spartan Thursters and evade because the opponent can flee so much away from a direct combat. If they can bring I'm playing as a super soldier and fluid gameplay, I could accept.