Skip to main content

Forums / Games / Halo Infinite

There must be a rank and battlepass system- Post 1

OP xADommMx

  1. 1
  2. ...
  3. ...
  4. 2
I agree. I’d like regular XP levels that run parallel to the Battle Pass. Giving people a separate indicator of how much time and effort they’ve put into playing the game is a good idea that’s been proven to increase player retention. Like that emblem/shield thingy like we have in MCC, for example.

I understand they don’t want playing Infinite to feel like a job, as they’ve said. Maybe they think that by refusing to add XP levels separate from a Battle Pass, it makes the game feel less like a job or a grind. Like, “The BP doesn’t expire, and if you’re done with it for the season you can go on to play other games and not feel like you’re missing out on anything (except for when we have events going on), look at how pro-consumer we are” could be what they were thinking? Any which way, it’s not good overall for player retention, even with the game being F2P. I hope they do add in XP levels a la MCC sometime after launch.
xADommMx wrote:
I don’t think neither are needed as people could just play for fun, it’s kinda what games are for afterall but I understand some need that progression of sorts when it comes to slowly working a number up.

battle passes though? That’s purely to the companies benefit for milking money.
People play games for such a variety of reasons, but, having something like leveling can only be an addition to the players experience.

I understand where a lot of people are coming from with the battlepass. But you need to remember, in reality, the battlepass does allow everyone (including those less fortunate) to play the game at no cost. The battlepass is optional, it's not going to detract from the amount of fun you have in the game itself.

At the end of the day a company is a company. They need to make a profit to make products. This game is reportedly around the $300 million mark, someone has to pay for that. As long as the game nails its fundamental values and provides a truly optimum experience I don't think there is anything to worry about or be upset about.

Currently though, the game is not structured like that, so, I understand your concern and it's something I am concerned about too.
Halo 5 made 400 million after 24 hours, and then 500 million after its first week. A games own sales is how they make the money back and then some for their product development. Micro transactions is nothing but an added revenue stream for a company, it’s a bonus, a cherry on top. People be saying games need to make money, but games have been doing that ever since their inception 🤷‍♀️ It’s a very weak argument to say games need to make money because obviously they do.... no one works for free afterall but sales alone covers it, everything after be it loot boxes, season passes, battle passes, dlc/expansions are nothing but extra profits for a game.

A battle pass won’t be optional either if 80% of a players cosmetic apparel gets pay walled.... at that point they’re missing content because they aren’t paying and why pay wall for cosmetics when it came as part of the game in the previous games? Halo 5 had the reqs but at least a player could eventually get all the cosmetics if they played their butts off for an ungodly amount of play time. Infinite though? Passes are pay walls. And there’s a reason why players have been happy to hear that passes won’t expire in this game as well, reason being if it expires, you lost out on the opportunity to get the stuff in said pass. So I know full well because of that that infinite will be pay walking stuff, I knew there’d be a catch soon as they said no more reqs and that “we hear you, no more micro transactions”. It’s unfortunate they’re killing the cosmetic aspect of their game 🤷‍♀️ But oh well I guess.

i also have no problem paying $60 for a multiplayer if it’s good, cause I’m not one of those people who will jump with joy for halo being F2P. F2P changes the fundamentals of a game already. You get more players, but you get more cheaters that can make alts and come right back after a ban. Monetization is another, and I just explained how they’re killing the cosmetic aspect of halo with a battle pass because of it being F2P.

I can understand an xp rank system in your original post, I know some people want to feel like they’re progressing and getting somewhere even if I just see it as a number going up, but I’m sorry but a battle pass is just a way for a company to milk money, and the only people who will spend money on that happens to be people who like their cosmetics so much that they’ll pay for it or people who also look at a pass as progression as well IE level 5 I get this decal, level 7 I get this Spartan dance emoji, level 15 I get this visor, etc etc. it’s just not something I like or support 🤷‍♀️ I see it detrimental to the game and I’m pretty sure come launch I’ll see first hand how restricted I am cosmetically.
xADommMx wrote:
I don’t think neither are needed as people could just play for fun, it’s kinda what games are for afterall but I understand some need that progression of sorts when it comes to slowly working a number up.

battle passes though? That’s purely to the companies benefit for milking money.
People play games for such a variety of reasons, but, having something like leveling can only be an addition to the players experience.

I understand where a lot of people are coming from with the battlepass. But you need to remember, in reality, the battlepass does allow everyone (including those less fortunate) to play the game at no cost. The battlepass is optional, it's not going to detract from the amount of fun you have in the game itself.

At the end of the day a company is a company. They need to make a profit to make products. This game is reportedly around the $300 million mark, someone has to pay for that. As long as the game nails its fundamental values and provides a truly optimum experience I don't think there is anything to worry about or be upset about.

Currently though, the game is not structured like that, so, I understand your concern and it's something I am concerned about too.
Halo 5 made 400 million after 24 hours, and then 500 million after its first week. A games own sales is how they make the money back and then some for their product development. Micro transactions is nothing but an added revenue stream for a company, it’s a bonus, a cherry on top. People be saying games need to make money, but games have been doing that ever since their inception 🤷‍♀️ It’s a very weak argument to say games need to make money because obviously they do.... no one works for free afterall but sales alone covers it, everything after be it loot boxes, season passes, battle passes, dlc/expansions are nothing but extra profits for a game.

A battle pass won’t be optional either if 80% of a players cosmetic apparel gets pay walled.... at that point they’re missing content because they aren’t paying and why pay wall for cosmetics when it came as part of the game in the previous games? Halo 5 had the reqs but at least a player could eventually get all the cosmetics if they played their butts off for an ungodly amount of play time. Infinite though? Passes are pay walls. And there’s a reason why players have been happy to hear that passes won’t expire in this game as well, reason being if it expires, you lost out on the opportunity to get the stuff in said pass. So I know full well because of that that infinite will be pay walking stuff, I knew there’d be a catch soon as they said no more reqs and that “we hear you, no more micro transactions”. It’s unfortunate they’re killing the cosmetic aspect of their game 🤷‍♀️ But oh well I guess.

i also have no problem paying $60 for a multiplayer if it’s good, cause I’m not one of those people who will jump with joy for halo being F2P. F2P changes the fundamentals of a game already. You get more players, but you get more cheaters that can make alts and come right back after a ban. Monetization is another, and I just explained how they’re killing the cosmetic aspect of halo with a battle pass because of it being F2P.

I can understand an xp rank system in your original post, I know some people want to feel like they’re progressing and getting somewhere even if I just see it as a number going up, but I’m sorry but a battle pass is just a way for a company to milk money, and the only people who will spend money on that happens to be people who like their cosmetics so much that they’ll pay for it or people who also look at a pass as progression as well IE level 5 I get this decal, level 7 I get this Spartan dance emoji, level 15 I get this visor, etc etc. it’s just not something I like or support 🤷‍♀️ I see it detrimental to the game and I’m pretty sure come launch I’ll see first hand how restricted I am cosmetically.
Again I see what you are saying but I’m reality that is chump change. Microsoft is making a major push in India. Everyone in India is broke except for the .01%. They are trying to break into markets just like that, what better way than a AAA free to play game with micro transactions which we statistically know people in 3rd world countries will buy.

While the developers are doing their best to service the fans. The heads of the company have other motives. It’s not just India, it’s all countries that are having a boom in internet connection.
I would only want a progression system as a visual clarification and representation of my progress. Seeing a high level after all my work is gratifying. But other than that? A challenge system is fine, as long as we’re getting looping match completion challenges like they said. I guess having “high tier” battle pass customizations would work to the same “progression” effect anyways.
Ken2379 wrote:
xADommMx wrote:
strange how people seem to forget that map packs are microtransactions. the gaming industry now has the hindsight to know that people would rather enjoy content for free and pay for cosmetics than vice versa. remove paywalls for playing the game, let as many people in as possible, and 343 makes enough money off bp sales to put out content for free, which keeps people playing. it's an objectively better system.
Preach. The fact you would hardly get to play on the maps either too as very few times every player in the game had them so you could usually only play them in the dlc specific playlists except for super rare occasions.

I much prefer getting free maps and not paying for skins than I do paying for maps I barely get to play and getting some skins for free. The irony being games tend to have more customisation for free now as well anyway than you would have got in the base game.
Agreed.
Its like people forget how things were 10+ years ago. You would buy a map pack, and then rarely play the maps because one player in the roster didn’t have them, so the game limited you to launch maps. And the solution to this is having DLC-required playlists, which essentially split the player base, and this would happen each time a map pack was released.

I personally prefer free maps and MTXs.
Now I (and everyone else) get to play new maps for free without splitting players up, and we get to engage in the Store at our own discretion.

But the whales, they cry?
Let the whales be whales, and the guppies be guppies. Who are we to judge other people’s spending habits? If anything, the whales are keeping the game free for us.
Ken2379 wrote:
xADommMx wrote:
You might also note that profit is not necessary for a company to exist.
snip
It's almost like capitalism isn't conducive to making good art, or making the world a better place?
Everyone is an economist these days right? This kind of practice is inherently un-capitalistic. A free market and invisible hand would suggest that if people were make good games without money grubbing tactics that they would sell better. However corporations pretty much have a monopoly on blockbuster production and devour small companies whenever they pop up.
This post has been edited by a moderator. Please do not post inappropriate content.
*Original post. Click at your own discretion.
Spoiler:
Show
Longevity
1. Sure many People play just for fun and couldn't care less about progress or stats (Battlepass system will work fine)
2. There are also People that play for fun and like to have something to show for it and work towards (Battlepass system will work for the short term)

BattlePass system is geared towards Cosmetics and will be cool for many in the short term but will not produce longevity for some. After a while you've chosen your favorite gear items and colour combinations and may only change it every so often when Really cool stuff comes along in subsequent seasons. Once you've completed the battlepass for the season? nothing to work for or be rewarded by for time playing.

And After Season 2, 3, 4, 5 etc comes out, you're kind of sick of ONLY having cosmetic items to grind for.

There HAS to be some type of levelling system that keeps players engaged for the long term, sure people do play just for fun and this will happen for Infinite. However there are MANY players that love to keep coming back for the grind in obtaining 'MAX rank' over the long term of the game, battle pass ONLY will not suffice for these players.
Nobody has a gun to your head telling you to buy battlepasses you clowns.

Obviously, Microsoft is a company, their objective is to make money. But more money also allows game developers to make a better product. This is capitalism, the two go hand in hand.

p.s. If you don't like capitalism, go live in a socialist country and see how great your quality of life becomes lmao. Some of you people complain about the dumbest -Yoink-, and this is definitely up there.
Hmm, fascinating how as Halo has sold more copies over time it somehow hasn't resulted in them making better products? It's almost like corporate greed *is* an impediment to great art?
Nobody has a gun to your head telling you to buy battlepasses you clowns.

Obviously, Microsoft is a company, their objective is to make money. But more money also allows game developers to make a better product. This is capitalism, the two go hand in hand.

p.s. If you don't like capitalism, go live in a socialist country and see how great your quality of life becomes lmao. Some of you people complain about the dumbest -Yoink-, and this is definitely up there.
Hmm, fascinating how as Halo has sold more copies over time it somehow hasn't resulted in them making better products? It's almost like corporate greed *is* an impediment to great art?
Explain to me how microtransactions are an impediment to great art.
Nobody has a gun to your head telling you to buy battlepasses you clowns.

Obviously, Microsoft is a company, their objective is to make money. But more money also allows game developers to make a better product. This is capitalism, the two go hand in hand.

p.s. If you don't like capitalism, go live in a socialist country and see how great your quality of life becomes lmao. Some of you people complain about the dumbest -Yoink-, and this is definitely up there.
Hmm, fascinating how as Halo has sold more copies over time it somehow hasn't resulted in them making better products? It's almost like corporate greed *is* an impediment to great art?
Explain to me how microtransactions are an impediment to great art.
It's very simple. The dev team only has so much time to create content for the game. Mtx, particularly cosmetics, typically contribute pretty minimally to a game, but take up a disproportionate amount of time and prioritization considering how little they add to the game as a whole.
Nobody has a gun to your head telling you to buy battlepasses you clowns.

Obviously, Microsoft is a company, their objective is to make money. But more money also allows game developers to make a better product. This is capitalism, the two go hand in hand.

p.s. If you don't like capitalism, go live in a socialist country and see how great your quality of life becomes lmao. Some of you people complain about the dumbest -Yoink-, and this is definitely up there.
Hmm, fascinating how as Halo has sold more copies over time it somehow hasn't resulted in them making better products? It's almost like corporate greed *is* an impediment to great art?
Explain to me how microtransactions are an impediment to great art.
It's very simple. The dev team only has so much time to create content for the game. Mtx, particularly cosmetics, typically contribute pretty minimally to a game, but take up a disproportionate amount of time and prioritization considering how little they add to the game as a whole.
On the flip side, microtransactions as a business model provide the company with more money, potentially allowing them more resources (including the hiring of more staff).

As an aside, it's quite clear that some people love cosmetics, and so these individuals would also disagree with your claim. I personally don't see the appeal, but art is subjective after all.
Nobody has a gun to your head telling you to buy battlepasses you clowns.

Obviously, Microsoft is a company, their objective is to make money. But more money also allows game developers to make a better product. This is capitalism, the two go hand in hand.

p.s. If you don't like capitalism, go live in a socialist country and see how great your quality of life becomes lmao. Some of you people complain about the dumbest -Yoink-, and this is definitely up there.
Hmm, fascinating how as Halo has sold more copies over time it somehow hasn't resulted in them making better products? It's almost like corporate greed *is* an impediment to great art?
Explain to me how microtransactions are an impediment to great art.
It's very simple. The dev team only has so much time to create content for the game. Mtx, particularly cosmetics, typically contribute pretty minimally to a game, but take up a disproportionate amount of time and prioritization considering how little they add to the game as a whole.
On the flip side, microtransactions as a business model provide the company with more money, potentially allowing them more resources (including the hiring of more staff).

As an aside, it's quite clear that some people love cosmetics, and so these individuals would also disagree with your claim. I personally don't see the appeal, but art is subjective after all.
Do you honestly think that mtx are a net gain for the industry? If they make more money through MTX, do you honestly expect that microsoft is re-investing that money directly into making Halo better? I've never seen a game improve through microtransactions... clearly Halo Infinite is one of the biggest budget games in history, yet it seems like they are still focusing a lot on microtransactions and cosmetics. Notice that when they were in a crunch they immediately dropped features they had PROMISED like co-op, but they clearly have cosmetics and mtx all ready to go for day one.
  1. 1
  2. ...
  3. ...
  4. 2