I don't' think that AT ALL. It's just a saying ffsShakes McQueen wrote:You think a producer leaving the project = a new Duke Nukem Forever? A game that was in development for approximately 14 years, started over multiple times, switched studios multiple times, and was eventually just dragged across the finish line by Gearbox?AlanDjikkaity wrote:I always knew going for nostalgia will end up in a mess. Now, we’ll have another Duke Nukem Forever in our hands (I hope not.)
The title of this thread isn't even accurate. Olson didn't "succeed" Longo - she was promoted to a new position at the same time Longo left, but not HIS position. She became a producer on the campaign, which basically means she was there to help keep things running smoothly. That said, I actually do wonder if there's a connection between Longo leaving, and Olson getting moved then leaving herself, but more in terms of what I'll nebulously call "internal problems", and not necessarily problems with the game.
I get that people are placing a lot of desperate hopes on Halo Infinite to be the perfect next-gen Halo we all see in our heads, and that people are thus over-analyzing every shred of news about the game or 343, but... can we all take a deep breath?
Cyberpunk 2077's creative director left that project earlier this year, and there's a fair chance you never even heard about it, let alone launched into a panic. Losing a producer is certainly newsworthy, but not something to cause you to throw your hands up and declare that it's all doomed.
Forums / Games / Halo Infinite
Tim Longo's successor Mary Olson has now left 343i