Vehicles have been the fundamental part of Halo since it's inception and they play a pivotal role in how maps and game modes are played, but since 343i took the reins of Halo they have become more and more useless (specifically the Warthog!).
In Halo 1-3 vehicles health and armour were tied to the players shields, and specifically for the Warthog the vehicle's armour would only go down to a certain point, making the vehicle harder to destroy with small arms fire. But with Reach-Halo 5, the Health & armour mechanics changed to a % base, meaning every bit of damage sustained stayed on the vehicle until it exploded.
The old style meant the armour only dropped to a certain point, then it started damaging the occupants, meaning once shields and health recuperated, so did the warthog to an extent. This all meant the best way to kill a vehicle was to use weapons designed for that as opposed to shooting small arms until the vehicles health dropped to 0.
Here is a link how the old system functioned. Be warned there is music and can be slightly loud. Don't have max volume unless you like rocking to Halo metal.
Some might say that is OP(this is gameplay of myself and a friend), but honestly the enemy made a fatal error, they were stomping us big time and our team got frustrated and kept getting killed; once we had our 'Hog going, we told EVERYONE to stay on our side of the map, shoot with a BR and try and keep us alive while killing the red bars. The enemy saw victory within their grasp, all they had to do is kill a couple more and they didn't focus on the Warthog soon enough and that's when they failed. It's not that hard to kill a Warthog, and they were Rambo'ing it, no coordination at all. This is without a doubt my most fondest memory of Halo ever in multiplayer.
But since 343i took over they continued Bungies Reach design, and even made the vehicles worse by far. You could still use a warthog in Reach, but once 343i took over they made the Warthog's armour even worse and continued the trend.
With 343i embracing the older aesthetics of Halo with Halo Infinity I implore 343i to take a hard look at the vehicle state in the meta of multiplayer and if nothing else, make a Legacy Warthog with the old health system for BTB/non-Warzone playlists. Because it honestly sucks driving a Warthog that'll blow up in 60 seconds from DMR fire.
I have made posts regarding this for Halo 4 and 5 and I'm hoping 343i can objectively look at vehicles and come up with a goldilocks zone where everything can fit nicely in with each other.
Below are some key points that I think need to be focused on:
In Halo 1-3 vehicles health and armour were tied to the players shields, and specifically for the Warthog the vehicle's armour would only go down to a certain point, making the vehicle harder to destroy with small arms fire. But with Reach-Halo 5, the Health & armour mechanics changed to a % base, meaning every bit of damage sustained stayed on the vehicle until it exploded.
The old style meant the armour only dropped to a certain point, then it started damaging the occupants, meaning once shields and health recuperated, so did the warthog to an extent. This all meant the best way to kill a vehicle was to use weapons designed for that as opposed to shooting small arms until the vehicles health dropped to 0.
Here is a link how the old system functioned. Be warned there is music and can be slightly loud. Don't have max volume unless you like rocking to Halo metal.
Some might say that is OP(this is gameplay of myself and a friend), but honestly the enemy made a fatal error, they were stomping us big time and our team got frustrated and kept getting killed; once we had our 'Hog going, we told EVERYONE to stay on our side of the map, shoot with a BR and try and keep us alive while killing the red bars. The enemy saw victory within their grasp, all they had to do is kill a couple more and they didn't focus on the Warthog soon enough and that's when they failed. It's not that hard to kill a Warthog, and they were Rambo'ing it, no coordination at all. This is without a doubt my most fondest memory of Halo ever in multiplayer.
But since 343i took over they continued Bungies Reach design, and even made the vehicles worse by far. You could still use a warthog in Reach, but once 343i took over they made the Warthog's armour even worse and continued the trend.
With 343i embracing the older aesthetics of Halo with Halo Infinity I implore 343i to take a hard look at the vehicle state in the meta of multiplayer and if nothing else, make a Legacy Warthog with the old health system for BTB/non-Warzone playlists. Because it honestly sucks driving a Warthog that'll blow up in 60 seconds from DMR fire.
I have made posts regarding this for Halo 4 and 5 and I'm hoping 343i can objectively look at vehicles and come up with a goldilocks zone where everything can fit nicely in with each other.
Below are some key points that I think need to be focused on:
- Remove the current Health/Armour system and reintroduce the old style.
- Fortify Warthog turret, Halo 1-Reach, weapons were far less accurate, meaning it actually took skill to BR or DMR someone off the gunner seat of a 'Hog, now though small arms weapons have never been more accurate, I'm not the best shot and I can often shoot someone out of a gunner turret at a good range, so if weapons are going to continue being laser accurate then the Warthog turret needs to be more protective, but exposed enough to allow a small zone for a sniper to get a head shot. *******This is by far the most important point*******
- Tone down the sniper damage vs Vehicles, once again historically the sniper did not do much damage to vehicles, if you wanted to kill a vehicle you needed weapons with explosive damage or a laser, but now all it takes is a few shots from a sniper to put any vehicle down, so unless it's a super special anti vehicle sniper, tone down their damage.