Sure makes it seem like one.
So why do you think that is an issue?
And why do you find it a problem?
The amount of people focusing on it is a bit much.
If there's a large group of people on a specific subject, maybe it's because the subject is something they want to discuss?
Why is that a problem?
Its them wanting to experiment. Nothing wrong with it. What they need to do is let players do it too.
Then why does this "experiment" seem like Methos in a coke?
No, or course there's nothing wrong with experimentation.
It just so happen that the whole thing is a "seven-layer" issue.
1: Decision is removed. They decide which color combinations we get. "They know better".
2: Less options. Given that we're not allowed to mix how we want, there's going to be far less options to choose from. There's a fair chance many favourite combinations aren't available from the start, will be holiday limited, or just not ever going to be in.
3: PR surrounding the system. It's technical talk meant to sound impressive, and mentions on how much freedom they get. The technical part is meant to throw people off any notion that "it's simple", as long as they say fancy technical terms in a vague sense, common people not versed in "computery schtuff" will fall for it any mention that "doing that is too difficult", and there's no need to go any deeper as to why, because most "won't understand anyway". The freedom is for them and them only, it's their freedom of creation, it's their freedom of monetization. They sat down at meetings, and decided that players wouldn't be allowed to choose colors anymore. It's not that they can't do it, it's that they just won't.
4: Microtransactions. I know, these are inescapable at this point, but the whole point of this move is to make the entire multiplayer more monetizable. They're not breaking ground with new innovative, "more player friendly" ways of monetization. They're stripping features, and selling pieces of it back.
5: Bloating potential. Considering the freedom and ease they talk about in creating new skins, that we're most likely looking at a battlepass system, and Halo 5's sheer amount of armor permutations. It's more than likely that they'll over-commit and make a ridiculous amount of skins. Not to the point where they'll have the same amount as with a color customization system, like Halo 5's, but to the point where you start contemplating if all this hassle and work they go through is worth it, instead of a color mixing and matching system. Halo 5's armor pool was bloated, and then came the white dot/stripe versions.
6: Manipulation. Different color combinations work differently well with each other. Just look up color theory. They have a good shot here at creating a bunch of "free skins", where the color pairings are poor, leaving us less content with the skins than we'd like to be, then sell us skins with good color pairings instead. Or leave those desireable skins at the end of battlepasses.
7: Precedent (sp?): Testing the waters with this system, and having seen how Halo 5 initially handled emblem colorization. Emblems could very well fall into the same category of pre-colored, why not also the background of them? At what point is the reduction of choice the tipping point?
Halo CE let you pick a single color.
Halo 2 let you pick two and the emblem.
Halo 3 introduced different armors.
Halo Reach expanded on that with more parts
Halo 4 reduced the options
Halo 5 reduced combinations even more
With this coating system.
i343 isn't taking a forward step by adding a new component to the customization toolbox.
They're stripping one out and regressing. Halo 2 going back to Halo CE.
Coats would be a perfect addition on top of picking colors. Even if all the other layers were static. I'm sure sliders would be requested, but I'm sure given this scenario, to that, quite close to everyone would prefer the other.
Putting some colors behind challenges? Good. Some behind paywalls in order to fund the free to play multiplayer? Ehh fine.
Are some of the already available items in Halo 5, that's plenty already.
Coats fit right in there, and they could very well be color customizable by the player.
If the temporary lock on real money usage in Star Wars Battlefront II wouldn't hurt its bottom line, then I'm sure color customization for coats wouldn't hurt Infinite's.
It has to make money somehow, or else it becomes part of a regular sixty dollar game.
Nobody is disputing that.