The way they described makes it seem like you can have an armour coating that is fresh new paint out of the factory, or old beat up pealing paint, or maybe some sort of other carbon material, pretty much it would be different textures and materials in different states of wear. (which personally i think sounds great, and i like that far more then the H5 skins of just random paint designs, it is very not military looking for what is supposed to be a mean, green, fighting machine. (i mean also H5 armour was shiny and bubbly and stuff making it more like a power ranger suit then a military piece of equipment imo, so that did not help either)) But so far the armour pieces them selves, from what i have seen in infinite look great, the master chiefs armour looks great although personally i think i would have it a little bit more towards an olive drab colour. What I do not understand is why each coating is locked set colour, unless they absolutely had to bake the colour into the texture for some technical reason, but I find that hard to believe because for decades games could have textures that greyscale and then you just change the colour applied to them, heck i have even seen a game that has multiple simple textures you cant see so the game knows where to apply different colours on different parts of the object instead of just one colour change over the entire textures object. (this game was made in 1998) so I find it hard to believe its for a technical reason.
I really really hope they go real in-depth on how this works on a technical level, similar to how the MCC team has been going in depth into some of the challenges they have faced.
I know my questions are as follows:
1. On day one, will there be a wide verity of basic armour coatings available that are just plain and simply the different primary colours? for example, if I want my MP spartan to be blue or white or green, can I do that day one?
2. Because primary and secondary colours are gone, does that mean if I wanted my spartan to be white with red accents, will that be something I have to unlock? or .... pay for :S?
3. What is this 7 layer system you speak of? the first thing I thought of was colour, texture, material, wear & tear, damage, luminosity, reflectivity, (I think ideally you would want to be matte all the time as light reflecting off armour can give away you position, shiny armour is dumb in a military setting), etc...? are these the layers? what are the layers?
4. Whats going on with team colour?! this is perhaps the biggest one for me, I really liked how halo had really simple red team, blue team, green team, etc.
On a side note, I hope nobody at 343 takes this reaction from the community badly, I think a lot of people are on edge right now simply because of how long infinite has been in development, some of the design choices we seen in the game play demo where.... different.... (but there where a lot of great things to (but also a lot of not so great, but that's just an opinion at the end of the day)). And you gotta realise, people love Halo for what Halo is. And they are scared of it going the route of other games in the genre. They want it to remain distinctly Halo, I have heard a lot of people calling these armour coatings destiny 2 like, which although made by Bungie, at the end of the day, is not Halo. I also think people still remember how Superior Halo Reach was in terms of spartan customisation and armour progression compared to any other Halo game, so you have big shoes to fill and H4 and H5 did not quite do it.
Also on a side note, I really hope playable elites have the same level of customisation this time.... if we get playable elites at all (I really really hope we do because I will forever and always be an elite, I don't give a -Yoink- if my hit box for my head is bigger, that's my handicap to choose)