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Honestly it would be cool if every weapon could appear.

Imagine one mission beginning with you dropping into a very hot Landing zone and when you push back the enemies and begin to take ground friendly and enemy dropships come by. In front of you a some wraiths land and launch mortars at you. A friendly phantom takes a hit a crashes next to you. It's doors blown off and you can see some dead elites and grunts and a couple still alive. The elite stumbles out, roars and pulls a plasma rifle off his legs and fires at the wraiths. Another phantom comes on your left dropping off a group elites. Two with H5 fuel rod cannons and some grunts with classic plasma pistols.

But now imagine you play again. Same scenario but instead the stumbling elite pulls a plasma launcher and the other elites that join have CE fuel rod cannons.

You get what I'm saying. In large scale missions where arsenal's from various ships could potentially contain anything. So let's make every replay randomised. Why not? Yeah the programming will be hard and the amount of assets required would take a looooooong time but feck it why not
You know how the Covenant have the energy sword? I think the UNSC ought to make their own version reversed engineered from that tech, and use them for close quarters as an alternative for the combat knife.
And a unsc grav hammer
Honestly it would be cool if every weapon could appear.

Imagine one mission beginning with you dropping into a very hot Landing zone and when you push back the enemies and begin to take ground friendly and enemy dropships come by. In front of you a some wraiths land and launch mortars at you. A friendly phantom takes a hit a crashes next to you. It's doors blown off and you can see some dead elites and grunts and a couple still alive. The elite stumbles out, roars and pulls a plasma rifle off his legs and fires at the wraiths. Another phantom comes on your left dropping off a group elites. Two with H5 fuel rod cannons and some grunts with classic plasma pistols.

But now imagine you play again. Same scenario but instead the stumbling elite pulls a plasma launcher and the other elites that join have CE fuel rod cannons.

You get what I'm saying. In large scale missions where arsenal's from various ships could potentially contain anything. So let's make every replay randomised. Why not? Yeah the programming will be hard and the amount of assets required would take a looooooong time but feck it why not
I agree
I want the plasma rifles like the ones from Halo CE Halo 2 and Halo 3 back
Hard Sound Rifle
M99 Stanchion Anti-Material Rifle
MA5K carbine (plus SPI to go with it)
M302 Grenade Launchers for the MA5s
Some kind of crazy Spartan melee weapon (halbard? spear?)
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To know the Lore is to know Halo
"Dont be spoiled, dont start a fight. Always be careful, here at night. Because the Spartans might come, in suits that weigh half a ton. And they'll steal from you all you gots, just like they did from Colonel Watts."
Not gonna lie, I kinda want them to bring back the sticky detonator from Halo 4, just because that weapon was really fun to use and it was good in the right hands
Well I made a concept of weapons for a flood similar faction.

I don't know if we need any more UNSC weapons, although if dual wielding returns maybe have the CE pistol be two handed and the Magnum have no scope and less damage (keep the unshielded headshot kill) and be dual wieldable. Still I would like to see some of the previous weapons return like the Reach Grenade launcher. I'd prefer that over the sticky launcher.

For Covenant I think they have the same issue that was quoted in Reach, they have plenty of starting weapons and power weapons so the only gap is in the mid tear weapons that serve sort of a specialist role. They have more ammo than a power weapon but not so much to replace your default weapon, and instead of killing enemies outright they do special effects that make enemies easier to kill sort of a piece to a power combo.
So I came up with the idea of the Plasma Disruptor a two handed weapon (if dual wielding returns) that fires the overcharged shots from the plasma pistol. Great for stripping shields and disabling vehicles but no standard fire so very little damage. Holds 12 shots, has a charge windup much like the plasma pistol/spartan laser does but doesn't drain battery or automatically fire when charged up.
Well I made a concept of weapons for a flood similar faction.

I don't know if we need any more UNSC weapons, although if dual wielding returns maybe have the CE pistol be two handed and the Magnum have no scope and less damage (keep the unshielded headshot kill) and be dual wieldable. Still I would like to see some of the previous weapons return like the Reach Grenade launcher. I'd prefer that over the sticky launcher.

For Covenant I think they have the same issue that was quoted in Reach, they have plenty of starting weapons and power weapons so the only gap is in the mid tear weapons that serve sort of a specialist role. They have more ammo than a power weapon but not so much to replace your default weapon, and instead of killing enemies outright they do special effects that make enemies easier to kill sort of a piece to a power combo.
So I came up with the idea of the Plasma Disruptor a two handed weapon (if dual wielding returns) that fires the overcharged shots from the plasma pistol. Great for stripping shields and disabling vehicles but no standard fire so very little damage. Holds 12 shots, has a charge windup much like the plasma pistol/spartan laser does but doesn't drain battery or automatically fire when charged up.
I do not mind if the Halo Reach Grenade launcher. returns but I would still like the sticky launcher. to be in the game as well why not have two type of grenade launchers I don't see any harm in that
Cryo Grenades.
omarlotrc wrote:
Cryo Grenades.
Indeed most definitely
I would like to see the sticky detonator back. Really fun to use, especially in multiplayer :)
I want to see more weapons; I like the idea of Hummanity on the edge, scrapping by with whatever they can find. The idea was very noticable in the E3 trailer last year of the Chief reaching for the MA37 Assault Rifle, rather than the "current" MA5D. I'd like to see both make an appearance in game, as well as the old H2 magnum, the M7 SMG and the M20 SMG- that the Halo 2-3 SMG, and the Halo 5 SMG. I'd love to see the target designator comeback, and well as the sticky launcher. Love the Reach grenade launchers so that has to make a comeback. Loved seeing both the BR55 and BR85N battle rifles in H5, so having them in Infinite would be a great sight. I wanna see some older Covenant weapons like OG plasma rifle be a mainstay. And the plasma repeater coming back would be cool as well. Have both rocket launchers come back as well too.
Anyways, just some thoughts and ideas.
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