is this game set just before or during halo 3?! What happened to your vision for halo chief’s armor and the design choices and reason for your mjolnir armor in 4 and 5. I remember the vidoc explaining why these choices were made. More militaristic design. Tank like architecture. Little details like 117 in Braille. A visor that picked up the elements in the room. Etc etc.
now chief looks like a stiff sluggish wood board. That pelican scene is proof. This armor is so stiff it be better used as a ladder.
i hope these cinematics are all just deflection till gameplay and real story comes into play. Or all I see is a catering to cry babies who didn’t put time and hard work into halo 4 and 5. Or else what was the point Bonnie Ross?! What happened to the reclaimer trilogy? Do those games matter or is this truly a hard reboot that asks players to forget your first two iterations?
its the games opening cinematic or at least a portion of it.
the chief retains his bulkier tank style off 4/5 and incorporates a classic aesthetic.
This is the gen3 mjolnir armor platform that is the explanation.
Cortana used nanobots to repair and modify the gen1 MKVI on the dawn the new hud was firmware.
This game is set years after Halo 5 Guardians and is not a reboot.
The heavyness of John is simply to convey the shear weight of his Tank armor and only supports his tankyness.
When the pelican rattled it showed off the new physics engine and reminded us how strong chief is to be able to move as he does.
No cut scene of him in a slow walk has ever had a light fluid animation only the ones where he sprints/jumps/mantles over objects.
We may have lost the war with the created and are using any old tech at hand.
Gen 3 is based on Gen1 MKVII and it is known that it can alter shape to suit the spartan user. john like the older style i guess.
Majority of fans feel the old style is more unique and H4/5 where generic scifi fare in design both visual and audio.
Hope that answers your questions.