Hey bro, I completely understand what you're saying and I get it. But we know Master Chief's first name and we know from the books when Halsey found him, he was described as a Caucasian with brown hair, blue eyes and freckles. He even talks, he's got a distinguishable voice. It's not our own. But that's somehow the beauty of the character, isn't it? To know who and what he is, yet still feel like we're him in the game. Why? It's because of what he represents and how he's portrayed on-screen. Always in his armor, a man of few words and all action. Those few words would leave it up to us to think of what to say and how to act. 4/5 kinda mucked that up a little bit I'd say, but never once did I feel like I wasn't the one doing all of those things from the beginning, even though I was playing an already established character. He's the embodiment of Hope. John is our vessel in these games. His experiences are our experiences as well. That' why he's so great and no one wants him to change. There's so little to him yet at the same time, so much, thanks to us.SlitheryData633 wrote:Why should we be able to see his face? Think about it... if we have no idea what he looks like, then doesn't that add to the personalization? It was US that destroyed Installation 04, it was US that stopped the Flood the first time. When we arrived back to Earth, we defended Earth from the Covenant invasion. It was us that killed the Prophet of Regret (or was it Mercy?). It could have been us that stopped the ring from firing (again), but that might've been a cliché. When it came to Halo 3, it was us that stopped Truth from firing all the rings, it was us that eradicated the Flood on the new Installation 04, it was us that saved Humanity, and all life in the galaxy twice. When it came to Halo 4, in the Legendary ending? We saw his forehead, old and white... which by the way, ruins personalization, and to feel involved into the story. If we never see his face, then Chief can be anything based upon our imagination. He could be Black, Asian, White, Hispanic, anything, because we would see nothing of him, and our interpretation is of our imagination of him. If he had a distinct Hispanic or Black voice, it would ruin the sense of personalization. To give a idea, he is a Spartan 2 that went through a complete genetic rework to use the Mjolnir 4,5, and 6 armors. With that said, we were also given his history. Sure, it adds to the lore, but because we know his history, we cant emotionally and mentally put ourselves into his shoes, because we are then playing a character, than it being us feeling like its us in those shoes. A predeveloped character like Cortana, or Shepard in Mass Effect can still create a great story and great lore, but a blank slate character as such with Chief in Halo CE, 2, and 3, we can imagine ourselves to be in those shoes, because we can believe its us that is in them, and not someone else. So in my opinion? Both are great choices for designing a character... but if you chose one, you cant switch to the other. For instance, you cant create a character like Shepard in Mass Effect, then after so many years, delete his entire history, and make him a blank slate (granted, you could customize your "Shepard" but to use this idea in concept). Or another choice, like Chief, you can easily create a blank slate and the player can feel invested into it. You of course can change that blank slate and make them a predeveloped character, but then the investment into the character degrades. So for Chief? I'd rather not know his history, because his history would be my imagination, not something that is told to me on what is and what isn't.CannonHorse wrote:Am I the only person that thinks all of Chief's armor variants look cool? Besides it's what's on the inside that's most important! Show us Chief's face! In all its pale glory!
John-117 is a great character and we are John in our own way.
Also, as just a small nitpick about a previous post you made, the armor Master Chief wore in Halo CE was the Mark V, not Mark IV. But you're correct about Chief upgrading to Mark VI in 2-3.