Answers "A" and "C" are correct. As for "B": Wasn't Slipspace designed specifically for this game??? When the community asked for the original art style, I don't think anyone meant textures from 20 years ago.Darwi wrote:If you mean the art style... there is not a lot they will do to change that. I actually like it.Sparhawk122 wrote:Better lighting is not a magical wand you can wave around to magically fix all the graphical issues of this game. Not only this but it's more then the graphics that is wrong with Halo: Infinite.Darwi wrote:Aiming for Gold at this point is a little ambitious.
Especially given the COVID crisis. And overall Halo probably is doing 'ok'. Not a lot of other AAA games touted for the new consoles have shown raw game play.
It's a 'significant' graphics problem for sure, but the Digital Foundry video points out that a lot of it can be salvaged with better lighting.
Fingers crossed they can keep things on track.
a) As a homage to the original game.
b) At a fidelity level that allows large open worlds (gritty / realistic would stress the engine / system).
c) It's a level that the older systems can keep up with.
But yes, the Digital Foundry video (it's on their YouTube channel) shows that the lighting problems tends to flatten / simplify the textures. Hopefully it is something that can be remediated before release.
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Why Halo Infinite isn’t Gold yet?