I can't respond point for point to what you wrote because it would take too long, but I can see most of what you wrote is just some subjective opinion without any meaningful reasons to corroborate your point. For example instead of: "it felt like one second, Master Chief had this awesome, sleek, and simple armor and the next he woke up looking like he entered a Chinese knockoff of Halo" some body else just as subjective, just with the same lack of real motivations, could write "it felt like one second, Master Chief had this bare bone, oversimplified, detailless armor and the next he woke up looking like a true to life supersoldier from the future". I'm not standing by neither statements, but the lack of reasons makes me think it was even more of a mistake to go back to the old design. Let me say, if 343 walked back on the art style is not because "the new one was bad", without any logical reason, as every other thing you wrote, they went back because enough fans asked for it. The only thing I can agree on is that the 343's art style lost the brightness of the classic art style, but, first of all that was already lost with Reach, secondly the art style in Halo Infinite is different than the classic art style too, all the missing wear and tear, all the flatness of the colors, is not part of the graphic fidelity, it's all art style choiches. For example textures appear of very high resolution in the Halo Infinite gameplay demo, that's an example of high graphical fidelity, however those same textures are objectively flat and without many scratches, that's an example of art style choice. Particles are not too many and disappear in the air relatively quikly compared to some previous Halos, that's Halo Infinite graphical fidelity. However those particles and VFX look flat and look like splahes instead of explosions, that's another art style choice. Lighting casts some very low resolution shadows, almost no ambient occlusion and some basic level bounch lighting, those are graphic fidelity settings. The light casts a single warm color on everything it touches, shadows have not a lot of variety in their value, not a lot of variety of colors in the shadows caused by bounching lights, assets and enemies color hue are not affected a lot by light and shadows (I said hue, not value and I do not necessarily mean it as a negative), art style chices. Notice I didn't express any judgement, I didn't say that's good because I like it or that's bad because I don't like it.ChaoticPentrath wrote:The fact that 343 felt the need to revert back to the classic style should speak volumes on how bad their ''rendition'' of Halo's art style was. Again, the art style of 4 and 5 did not feel like a natural evolution of the original art style, it felt like one second, Master Chief had this awesome, sleek, and simple armor and the next he woke up looking like he entered a Chinese knockoff of Halo. If 343 had eased us into it, over time, maybe people would have given it a chance, but you can't tell me that this armor was the same as this armor, no amount of lore is going to convince me, that was the same Mark 6 armor. The art style change was too abrupt and most if not all of it was unnecessary change. It was changed for the sake of change rather than something that needed to change. Also yes its not back 100 percent, (well at least for the grunts, the Jackels, and Elites do seem to have reverted back from what I could see) this is a very good middle ground and could have been what 343 used to ease us into their art style but they didn't. Also, I am certain it would have taken a lot more than a "Few hundred" people to have swayed 343 to finally change the art style. I mean, they did not listen to us, throughout 4 and 5, so we had to -Yoink- for years to finally get it back, and it seems a little frustrating, that there are people -Yoinking!- that the art style looks classic when that is what it should have always looked like. Also, I can agree with the issues of the pop-ins and the fact that there is no grit on the armor's or weapons, so they look shiny, but that is just the lack of detail and textures, that is not the fault of the classic art style, it has always looked brighter, that was the vibrant feel of the classic art style that 343's style lost.If you can't see the point of the discussion, I'm sorry for you, but that's your problem. The fact that most of the comments about the gameplay trailer are about the graphics, (including design) clearly means there still needs to be discussion around it. The hundreds of topics about this argument in this forum you mention ed are fourther proof of people willing to discusso the topic. At one point 343 changed the art style and design of Halo Infinite because of these disussions. You had it your way when the Halo community was at its lowest, it was easy then for a few hundreds of people to be called a majority and sway 343 into adopting the old art style. Which, by the way, they didn't manager to pull off at all, some design are old style, yes, but the art style is different from any Bungie's Halo. The flat color without contrast in the new trailer are a far cry from the older very contrasty art style. But the reality is: now that Halo has all this hype and this attention around it, the majority of comments from the expanded community about the art style are negative. While I think 343 would never go back on their decision of using dated design, because it would look stupid at this point, it will always worth it to point out their mistakes. Not for 343 to learn from those (343 only makes stupid decisions, always), but for the rest of the community to realize 343's mistakes.That's not making your point, that just sharing your subjective opinion on what you like. It's just like saying I love pizza. I can respect the fact that you like Bungie's art style and, in some ways, I prefer it too over 343's art style, but there's instances where Halo 4 and Halo 5 have better art style hands down. Yet I'm talking about designs, the covenant in particular. This post is not supposed to change anything in the game at all, it's made to give some objective reasons on why some desings are bad, so people in the Halo community can have more tools to discuss design constructively, and not just live in the past and say "I wanna go backward because I liked it better".I do, but using it to make a point as well.I see, you like to make jokes then.Exactly, it's definitely not wrong.There's really no question at all.
Glad we could see eye to eye on this, for a moment I thought you were serious!!
As much as I liked the realism of 4&5, the older art direction was better, peaked at 3.
Plus, it's what the community at large want and they're not about to change the entire art style, so really the argument is irrelevant.
Forums / Games / Halo Infinite
Why it is wrong to use old designs
OP Enrico 117