Then what would be the solution? The couldn't stick to ''their'' art style, as that is one of the main issues people had with their games, and going with another ''New'' art style would just cause the same issues to appear that their art style already caused. Going back to the more recognizable and beloved art style was a much more safer choice than keeping the art style, or creating another unrecognizable art style.
Dude you keep misunderstanding what I write. I wrote like 4 or 5 times I don't prefer 343's art style over the classic art style. Halo 4 and 5 have flawed designs. But the solution is not to go back indiscrimantely.
For very good reasons, as I stated before. I am sorry if you preferred 343's version, but it just was not "Halo''. The art style tried to ''modernize'' Halo's look, and it failed. Everything was too clunky, slow, Spartan's felt like they should not even be able to move in most of the armor variants. The colors made most of the armor ''bleed'' together, making most armors blend in with the undersuit making it hard to really recognize the armors from a glance. It took away that individual look people could make for themselves and instead, just made most armors blend in, to the point, you might as well all be wearing the same armor. Just because it made the 4 and 5 look better (graphically) with fidelity, does not mean, the designs, and style we all grew up with should have been thrown to the wayside.
Infinite seems to be a mixture of old and new, truly. Just look at the enemy models. Grunts and elite minor, the red brute looks Halo 3 esque. You can’t win them all bro, this isn’t your game and you have to also keep in mind that creative people must express their creative libertiesThat's my battle, creative people at 343 wanted the art style they created in H4 and H5 before they were forced by fans to revert to the old art style.
The art style has never been completely consistent between Halos, it has always changed a bit, with Halo 4 and 5 it changed a bit more than usual. With Halo Infinite it changed again to an art style never used before exactly like that. The biggest departure is in the designs though, Bungie's Halos had somewhat consistent designs and then the 343's Halos had other designs, more or less consistent too. With that in mind, it's not true that a different art style would create issues (since Halo Infinite already has a new art style), new designs would. But only to a certain extent, you can adapt old designs to a new art style. The solution for me would be to use an art style that shares Halo 4 panoramic views, Halo 5 moody photography and environment variety, Halo CE color palette and contrast, with similar levels of subtle wear, rust and gore but updated to 2020 level of realism using modern techniques, Halo 3 and Halo Wars 2 designs, much higher graphic fidelity. Not the very distinct flat art style they showed in Halo Infinite trailer.