I would say I've been on the more optimistic side of the community regarding Halo Infinite. I saw the demo and I was like yeah graphics aren't great and they can be touched up (although the build from weeks ago as opposed to months has me worried).
However, the thing that absolutely astounds me is why classic weapons like the magnum and tactical shotgun are not in Infinite based on this:
https://www.halowaypoint.com/en-us/news/infinite-inquiries
I can appreciate having the both the sidekick (though if we are going for a Halo 2 vibe, at least add like the green colour lights like the Halo 2 pistol) and the bulldog as new weapons and I suppose it adds variety. That said, why on earth would you remove the original magnum and shotgun?
Even in the dev post above, 343, you guys yourselves said the sidekick is more of a sidearm whilst the bulldog is a faster firing but weaker shotgun. Why not have both the classic shotgun and magnum and have a set up like this:
Sidekick
Now for the shotgun, as you guys said the bulldog fires faster but lower damage. Why not have the original tactical shotgun as a heavier hitting but slower firing alternative. In particular in the campaign, I can imagine if the Flood are in the game (nuts not to have them in game given it's Zeta Halo though T-rating Flood, ugh), the bulldog can be used to kill the lower rank combat forms as we know the flood absolutely swarms the player whilst the bulldog can be for the stronger tank forms.
I can see no reason not to include both weapons as it adds variety at the very least and even in past Halos, there have been weapons that have been more viable in campaign than multiplayer and vice versa.
For instance, in my opinion, the Halo CE needler was decent in campaign though there was almost no reason to use it in multiplayer whilst the assault rifle in some games is decent in multiplayer in some games (especially if you get the jump) but almost worthless in campaign on the higher difficulties.
What do you guys in the rest of the community think?
However, the thing that absolutely astounds me is why classic weapons like the magnum and tactical shotgun are not in Infinite based on this:
https://www.halowaypoint.com/en-us/news/infinite-inquiries
I can appreciate having the both the sidekick (though if we are going for a Halo 2 vibe, at least add like the green colour lights like the Halo 2 pistol) and the bulldog as new weapons and I suppose it adds variety. That said, why on earth would you remove the original magnum and shotgun?
Even in the dev post above, 343, you guys yourselves said the sidekick is more of a sidearm whilst the bulldog is a faster firing but weaker shotgun. Why not have both the classic shotgun and magnum and have a set up like this:
Sidekick
- Low Damage - Make it useful as a backup weapon but not something that should have a quick enough time to kill that it makes no sense to pick up a DMR or BR.
- Swap to it very quickly - suppose you drain shields using the AR but then you run out of ammo. Rather than waiting for a reload, you quickly swap to the sidekick for a headshot.
- No Zoom/ADS - We don't know how ADS/Zoom will work in Infinite (we saw it in the demo for a weapon that had a definitive scope) so we don't know if all weapons can zoom in. However, I think the sidekick should not have a zoom, again in accordance with its role as a backup weapon rather than a main utility weapon like the BR or DMR or even the Halo CE/ Halo 5 Pistol.
- Higher damage than the sidekick with a higher rate of fire: The best analogy for feel would be the Halo CE pistol though without the rediculous damage output (no 3 shot kills please). That being said it should be stronger than the sidekick and viable up close.
- Zoom - Unlike the sidekick, the magnum can zoom in.
Now for the shotgun, as you guys said the bulldog fires faster but lower damage. Why not have the original tactical shotgun as a heavier hitting but slower firing alternative. In particular in the campaign, I can imagine if the Flood are in the game (nuts not to have them in game given it's Zeta Halo though T-rating Flood, ugh), the bulldog can be used to kill the lower rank combat forms as we know the flood absolutely swarms the player whilst the bulldog can be for the stronger tank forms.
I can see no reason not to include both weapons as it adds variety at the very least and even in past Halos, there have been weapons that have been more viable in campaign than multiplayer and vice versa.
For instance, in my opinion, the Halo CE needler was decent in campaign though there was almost no reason to use it in multiplayer whilst the assault rifle in some games is decent in multiplayer in some games (especially if you get the jump) but almost worthless in campaign on the higher difficulties.
What do you guys in the rest of the community think?