The Xbox One X's advantages aren't just graphical, as load times are much quicker, downloads are faster, games crash very rarely, etc. Not to mention you don't even need a 4k tv to see great improvement in overall visual fidelity. The Xbox One X pretty much is the equivalent to a well-built PC. Just about every well-built PC has a graphical max of 4k 60 fps HDR. PC's that can go past stat cost about the same amount as a car.
The Xbox One X has no graphical advantage over any PC of the same age. If anything, the Xbox X's graphics are standard. Load times are much quicker than the Xbox One, or quicker than any machine that uses a Hard Disk. These days everything is solid state for both PC and console. Again, the Xbox X's load times are, at best, standard.
The reason games rarely crash on the Xbox One X, or any Xbox, or any console, is because every console is identical, i.e. every Xbox One is exactly like every other Xbox One on the inside. Except for work computers supplied by your employer, every PC is unique. PC users, ESPECIALLY gaming PC users, put their own stuff inside. Memory, drives, CPU, graphics cards... and this or that drive or this or that memory will determine whether or not a game crashes. Even if you match the developer's PC specs perfectly, stuff from different manufacturers perform differently, and just meeting the specs often isn't enough. A console game will not get certified if it crashes the console. Console game crashes are usually problems with the hard drive or problems with the optical disk reader. These are technologies no longer present in consoles, so they crash even less.
The fact that consoles are so much less expensive than PC's is an indication that the basic hardware requirements are not as severe. Consoles only need to run games. PC's need to be able to do whatever they are asked to do. This is why you don't see Xbox's and Playstations at work (at least, not where the boss can see them). If my accountant is using an Xbox, I'm getting another accountant.