Yeah campaign gameplay was dry, and halo 4's sandbox and weapon placement were dreadful. I didn't find it enjoyable from a gameplay standpoint but that doesn't mean the story itself was bad. I didn't play spartan ops (no XBL) but the cutscenes were nice.MorseyBaby wrote:Absolutely. Halo 4's story was good. The only issues were some level design for the campaign really lacking much beyond 'go here, push button'.KineticDrop6190 wrote:Halo 4 had a perfectly fine campaign, its h5 that's an abomination.BigWinkyy69 wrote:Lol yeah but its really hard to erase the horrors of the previous 2 campaigns.nekrulz wrote:yes because him having a terrible nightmare would be even worse writing than h5's campaign. Nobody would take halo serious anymore.
Your idea would also make a whole ton of books pointless too.
Even the Spartan Ops story was good (even if the levels also suffered from the above).
If anything it was only after H4 that the 'main' story went a bit off track (killing/composing the Didact in a comic, killing Jul 'Mdama off in a cutscene).
Halo 4's issues were much more about the MP, whereas 5 is the other way round entirely.
The didact and jul'mdama stuff I consider an h5 issue as they clearly decided to completely change course and just throw halo 4 (along with a lot of other canon) under the buss.