This is you guys, congratsReavers will always focus fire. There will be no solution to that. Instead, air will receive an AoE buff so that more units are effected instead of just the one being focus fired. It is know, it has been known, and nothing in this useless thread has/will change that. If everyone else is disagreeing with you, perhaps it's time to reevaluate your position and look at all the facts before coming to a conclusion. In every single piece of evidence put forward it has been unilaterally shown that AA does its job.Lol it’s a player issue that Reavers naturally focus fire? Makes senseDeathRitual4977 wrote:It is not a 3v3 issue but a player issueOkay so we shouldn’t care about 3v3. Sounds logicalWe are "crying" about it because it's literally unusable in 1s. That's how oppressively strong AA is. Banshees don't even become AA until T3. Meanwhile, 2 or 3 Reavers/wolverines is enough to shut down any air push by 7 minutes. Mass air is only a problem in 3s, which means it's a more complicated issue than "AA sucks."That’s all I said. I said the damage was fine, you’re all’s crying is why 343 is afraid to even touch AA
It hasn't even been a new patch since the last big "AA sux" or "Air is OP" thread. I'm pretty sure everyone agrees with an AA AoE buff to make up for the focus fire (which would take coding work to fix).
Once again, this issue has been beaten to death. Post Carnage/Postums has already confirmed that the dev team is working on an AoE buff to solve this exact issue. Let this thread die.
As far as 3v3s specifically, it's more forgiving there to go full pop air. If you lose your army you can just hide behind your buddies while building back up your paper thin mass air. The AoE buff will help deal with mass air. Again, nothing new has been gained from this thread.
Forums / Games / Halo Wars 2
AA still needs a buff (But so does Air)