Maybe your team mates do it because they can't be -Yoinked!- in playing in a rush game. I played some multiplayer recently where my team mates rushed in and basically killed the game. It was tedious as hell and hence I stopped playing and waited for them to kill the game off in record time to satisfy their childlike attention span.
The worst part when you complete a rush by taking out 1 main base and you need “back up” but your other 2 ally’s are still figuring out if they should build more bases instead of sending out reinforcements or use leader powers loool which lets the other 2 opponents have a chance to make a come back
I will never understand the people who say rushing takes no skill. Apparently sitting in your base for 15 minutes doing nothing takes more skill than balancing your economy and microing your units in the early game.This man. This man right here. He RTS’s.
I really can't understand rushing. If you want a quick game that is over in under 5-10 minutes, why bother with Halo Wars 2? When they do rush, I just self destruct and wait for the game to tick out. If it's so important for you to improve your ranking rather than have a nourishing game, then I simply can't be -Yoinked!- with you. some might say i should stay and fight but experience of playing this and Halo Wars before it is that if they rush and fail, they just quit.
The avg competitive RTS match time is around
10-15mins in my experience, HW2 is a little specal because of the large amounts of leader power's so a losing player will often stay around much longer in hopes they can reach a power spike in there leader power weel and maybe make a comeback, hour long or even half an hour long match is rare in a competitive RTS game.
Another thing worth mentioning in HW2 specifically, a rush is before 3:00-3:30 anything after that is to slow to be effective and the other player could be on T2 already.
More often then not Player-A will be playing the
T1 Game, building lost of core units and maybe a hero with at least 1 barracks/RaidCamp to counter there opponents T1 Build, while doing all of that Player-A is going to scout Player-B and realize that his opponent is playing SimCity3 where he will quickly rally all his units to his base, without any counter units or turrets Player-B is going to lose.
This all happnes anywhere from 4-10mins
And is the most common lose from casual player's
Who will blame The Game, The player, really anything else instead of themselves.
Long matchs are earned not given.