Well here is where you are losing me. 3s is inherently unbalanced. There are far too many leader powers and the maps are too big for slow vehicles to be effective. But If you're going to argue that Air is broken because 3v3, you will only really get responses from experienced players like "3s is trash". Most people really only play 3v3 for kicks and giggles where 1s and 2s are seen as the "competitive playlists" because they are much more balanced. In those playlists, banshees are total garbage and hornets are useful. In the next patch we are seeing a reduction to wingman which will probably help but many people think that T2 air needs a buff because of how much of a non factor it is in a competitive game.EJGPharmMD wrote:And no, 1 v 1 and 3 v 3 are two completely different games. In 3 v 3 units inability to target multiple air units at a time is exacerbated when dealing with 2 or 3 population of air.DHG strongdog wrote:I play team games every now and then and I still notice air is never a problem. The only difference between 1s and 3s is there is more LPs and communication is mandatory. The same principle works for a team spamming air as well as any 1v1 game. If their successful spamming air, it's either because you let them or you lack the coordination to fight it off. There is only a single time air is more powerful than it should be and that's T3 hornets but Reavers and Marines destroy them so easily.THEWALL766 wrote:See, heres the thing. I have played ranked. I've actually played quite a bit or ranked. And I don't think im seeing the same thing as you.EJGPharmMD wrote:It never ceases to amaze me how incompetent 343 is....all anyone has to do to determine if air is a problem is play 1 ranked game...when all 3 team members choose to max pop air...common sense tells you of the imbalance.
To units needed to effectively deal with air render your army useless for doing quite literally anything else. The goal of the match switches from destroy my opponents base to try to stop all the air. Marines and anti air are completely ineffective at destroying bases particularly late game t2 and t3 bases.
The only solution is to debuff airs effectiveness further against buildings and anti air, allow for increased spash damage from anti air, or increase overall usefulness of the anti air units (a.e. wolverines with volly).
Air is OP - Dedicated Thread
OP Viper Skills