Hello Halo Wars 2 community,
Because it is such a hot topic with strong opinions on both sides, this thread is now the dedicated thread for discussion of air vs. anti-air (or any other unit) interaction. Is air overpowered? Underpowered? Why or why not?
Please keep all discussion of air units confined to this thread.
Thank you
There is no scenario acceptable anywhere that a fleet of basic aircraft should be able to take down a base with a sentry tower and three anti aircraft turrets. As soon as the base upgrade can accept turrets that 80/80 aircraft tactic should be effectively countered with turrets. Should there be damage from the attack absolutely but under no realistic circumstances will that base fall to just aircraft.
In our universe.
A simple IED costing less than 100$ can blow up a Main battle tank costing millions.
Also...Its not about beating the 3 AA turrets. If it were, i wouldnt care.
It's about destroying the entire base(which will happen if the AA turrets dont to sh*t), and the cost of an entire base with all the buildings and upgrades is...a lot more, if it happens to be your main base then its a game ender.
Base killers should be T3 air units only - blisterbacks/vultures/condors/
The rest are basically flying machine gun platforms which should be effective only against low armor units, e.g infantry, vehicles and other air( especially t3 air )
You can shoot a machine gun against a tank all day and nothing will happen. Same goes for buildings.
To take down a fortified bunker/building with machine guns will take time...chipping away concrete bit by bit. Lets say its not an efficient way to destroy buildings.
A simple IED? Certain weapons not damaging buildings? Brother, this is Halo Wars 2. Realism shouldn’t dictate RTS balancing. Yikes, man. Just yikes.
That right there proves to me you do not possess the game knowledge to discuss this. I’m sorry, I thought I could help, but I cannot. You are beyond helping.
Hahah, well looks like you can't handle realistic comments.
You asked quite clearly, "In what universe is it okay for something that costs 1,800 resources to beat something that costs four times that."
as if a price of something means it can't beat a more expensive unit.
Thats the very definition of countering a unit. You build a cheap thing that specializes on taking out specific types of units.
Anti tank weapons cost pennies compared to a tank - but can take out a tank.
AA missile costs pennies compared to Aircraft, yet it can take out a helicopter.
Etc etc.
This applies to games as well, if you haven't noticed.
Having cheap units that can take out expensive ones means you have to play strategically so you don't lose expensive stuff to cheap stuff.
In both real life and in games, unit types and counters will dictate the strategy/plan or at least it should.
If you know the enemy has AA units somewhere, you don't send your air units to destroy those units, you make a strategic move and use ground units,
If you do insist on attacking units/ defenses that are specifically made to attack you then expect to pay a heavy price.
Play some other strategy games and you will see.
Air units usually will take only 1-2 hits from AA before being destroyed...and they are the most expensive units(since they are most capable)
A supreme commander is a good example. A base shielded and defended by a handful AA will wipe out hordes of air units and is practically immune to low tier air units. You need highest tier units to destroy AA. The purpose of this is obvious. To force players to play strategy games strategically. You have to build artillery to siege the base, take down the shield and AA, then swoop in with air and finish it off.
You can see the same thing in Wargame: Red Dragon RTS.
A cheap 50pt AA unit can take out multiple high tier fighters costing 200 each.
If the opponent is especially unlucky, he may run into AA with a swarm of helicopters and lose 4-5, each costing 160pts.
This means a 50 pt unit can take out 640 pts worth of units(10 x more than its cost)
Players know this, and they dont go head to head with AA using air. They use artillery or tanks to take out AA, then move in with air to take out tanks.
If they cant take out the AA, then they fly around it.
Noone expects HW2 to be realistic...thats obvious.
If you didn't understand my point then it is you who is beyond help.