You are more than welcome to run tests with us and show us. The point of these specific tests was to show that air loses to its counters. I don't think people with average micro would have done things differently. On top of that, most of those tests, the AA used no leader powers so they were already at a disadvantage.
I saw all of them, and I'll point out again that the enemy microing sucked. Leader powers were used poorly. It didn't feel like an actual attempt at it. Another point I'll more is the likelihood of a banshee ball hitting a mini base knowing they are against UNSC, I would have gone straight for the main base. In a realistic scenario, the enemy (assuming I was the banshee ball) wouldn't be defending a mini base. One more thing I'll point out is people's arguments about maneuverability. On that map, a ball would go across the bridge path. And that map also has very little restrictions for ground troops compared to several other maps.
As I said, in the first two examples, the objective was to destroy the minibase. The main point is that banshees cannot destroy a building if it is defended by marines and that marines do crazy damage to air. I dodged the hunters brand because I split my units which is a perfectly reasonable thing to do when you know what leader powers to expect. That's just good micro habits. Please post your video of banshees 1v1ing combat tech marines without the minibase and tell me how it ends up.
Breezy approves of this message.I'd like to point out how, at least the first two examples, the banshees targeted mainly the base and we're not microed correctly. That, alone, is a deciding factor in a fight. Of course they easily lost, cuz they didn't even focus down what was shooting them. The hunters brand was terrible as well. They didn't micro the banshees, no where near the way he was microing the Marines. Again, huge factor right there.
With that being said, I would never argue banshees being too strong or AA being too weak. I've always argued that it's the way they affect economy and how AA focus fires, overkilling whatever they shot at, with several missiles just not doing anything.
If you saw any of the other videos, an army of 8 wolverines and 16 hogs destroys an army of banshees with no contest. My economy is fine replacing 1-2 wolverines and 1-2 hogs while his might be a little bit more hurt replacing his full army banshees.
I guess what I'm saying is that the player using the banshee ball didn't approach said scenario realistically. Healers weren't mixed in either.bad microing and poor usage of leader powers ensured the banshees loss. Even with you microing your Marines and vehicles, the hunters brand and other offensive leader abilities could have been used much better
If you were trying to hit and run my main base with air I would have had turrets or units held back to defend. On top of that, if you are going straight air off the bat, I would have scouted and pushed your base well before you can get anywhere close to a full army.
My point being, leader powers or not, the air army just wasn't being used affectively.
Look, let it be know right now, I'm not asking for a Nerf to air nor a major buff to AA. What I mainly want is one of two things, AA to not focus fire (this would essentially nullify any argument that AA is under powered), or for a new AA unit to be introduced.
One could argue that I just am bored of this weird air blob meta that a majority of people use. And the fact that air is easily one of the MOST used units so many seasons in a row just shows that, OPor not, people have a predilection to go air. Especially if their infantry rush fails.
Nearly every match I've played the past several months have included mass air in some form or another. There's nothing really fun with it.