I play a mix of solo wars and 3v3's online with friends and the pattern for weeks has been the same. Solo's I am able to keep my opponent down and crippled enough to prevent them from building any unit swarms, but in 3v3's I can't control the game the same obviously. That being said, the enemies on the opposite side of the map from me who I can't bother 99% of the time end up coming over to me all of a sudden with an air swarm, either decimus or vultures half the time. I fully understand the issue with vultures and why they should/shouldn't be nerfed, but I honestly think the issue so many people are passing up is how weak anti-air is. To put into comparison, snipers and hellbringers will crush any core infantry even if outnumbered most of the time while dealing high damage, however anti-air (reavers/wolverines) do so little damage it is laughable sometimes. Core air units, in my opinion, need to be a little more like glass cannons, their speed and maneuverability is a huge advantage that the player should have to focus if they decide to build air, but they should not have the advantages of high health and armor as it just makes them to viable. The ease of use for air is 10x higher than that of anti-air, which I feel needs to be buffed substantially to live up to the fact that it is a counter unit. Again, I understand why some people say an air nerf would be dumb, but the amount of times I have been hit by swarm upon swarm of air units is undeniable and just not fun.
Anti-Air is Pathetic