So ive been learning yap yap and I want to share the most recent loss I have against mass air. I played the game today 30 November and it was a loss on bed rock if you want to find it in my game history.
I opened with wagons and grunt heavies where he opened with marines. I was super sloppy with my micro early game and I pretty much chases around a marine ball for the first 5-6 minutes while we both teched up. I never tried to push him because the chill aura around the turrets along with the ice barrier would have literally stopped me dead at his base. I also figured he was going to make a few cryo troopers but this was my mistake on not scouting.
By 8 minutes I assumed I already had the L since he should have been locked down with kodiacks and getting ready to run through me with hogs while I had just bought my second base. The marines running around on my side completely prevented me from expanding and no matter what I did I could not catch the marines. This is when I started to see him try and mass air. Again I couldn't push because artillery, the ice nodes , and the ice barriers literally kept me from even walking to his side of the field.
by 12 or so minutes he had me down to one base with the air preventing me from leaving my base until I got a shield and 2 turrets up. Once I got those up however, he was deterred enough that I felt like I could leave my base and defend an expansion. My goal was to get a shield and 2 turrets up here also and try to get locust pumping. Right now I had about 17 heavy grunts, 8 riders, 3 wagons, the heros, and a mix of support air. I only had the riders because of the grunt unit drop at yaps 10 o'clock. Finally I was able to catch him out in the open trying to expo snipe me and between my methane party and grunt dome, I was able to do a full army wipe while losing only 20 units. This is where I got too confident.
I tried to kill his expansion while completely underestimating the pile of cash and the speed he could reproduce his army. On top of that, I literally didn't even touch his base until a minute into my attack because infantry units freeze absurdly quick. buy the time I destroyed his forward base, he was already knocking down my expansion with a near full air army. I tried to continue to press but again, I literally froze right in the middle of the field. Keep in mind, I had plenty of shrouds, 4-5 IIRC.
He took out both of my bases and I sat in the middle of the field frozen with a near full pop army while the loss timer ticked to zero. It was an enormously frustrating game, especially due to how much I preach about how AA doesn't need a buff. I want to share the lessons I tried to take away from the engagement so we can all get better and dealing with air.
1) I had no reavers
Yap Yaps grunts in methane are amazing units, I love them, but they are slow. While they shred air in a direct engagement, they are not mobile and they freeze way too quickly. I should have done more of a complete transition to locust reaver with air support in the end.
2) I did not split my units
this one really bugged me, I left no units at either of my bases to defend. If I actually transitioned to reavers, I could have left 3 under each shield and the air army wouldn't have been able to park and sit at each base with no repercussions. It would have left me plenty of army space to will with locust, wagons, heroes, support, and reavers or walk around the map with out having to need to double time back to my base.
3) I didn't scout.
Self explanatory, I had no idea what his production looked like until it was too late, I was too far out of position and I lost because of it.
4) No locust
I should have built 4-5 locust and sat on top of the ramp and sniped his base instead of charging in head first only to take all of the ice right in the face/pride
Things I want to complain about: The freeze aura around the nodes, turrets, artillery shells, and ice blocks is absurdly big and very effective. I feel like a main infantry unit shouldn't freeze mid way though capturing a node.
My wagon + grunts couldn't catch a marine ball. I don't know if this is intended or if I'm just bad, but if yap yap doesn't have suicide grunts, he should at least be able to catch up to an infantry army.