30 WH vs 16 Hogsr + 8 Wolvs, there were more than 6 Hornets leftDC Longshot wrote:What video were you watching???? The wingman hornets didn't stomp. Only 3 were barely alive which is close enough that micro and leader powers would sway the outcome either way. I'd almost call it a draw if it wasn't for the fact that the wingman hornets cost 2150 more supply and 730 more power! That would allow for reinforcements 1 and 4 more mechs. In a real game those funds would've gone towards more generators or an extra base or both, building up the supporting economy which would've led to more upgrades, quicker. The mechs clearly had that.Shadow DRAC 086 wrote:So, let me see if I get it, you posted a video where the Wingman Hornets stamp and it's the player's fault, nothing wrong with air. Is not like you can ensure your T3 spam by having seige turrets or a competent ally keeping the enemy away.
Seeing the videos, I do agree that T2 air is bad, but an upgrade shouldn't be able to reverse things on Hornets favour, so yeah, maybe AA would not need a buff, as long as Wingman is kicked to the same spot that Plasma Torpedo was.
Forums / Games / Halo Wars Series
[Locked] Appeal to 343, Dont Buff Anti Air
OP THEWALL766