when can we aspect to see the Sgt Johnson in a mech-suit leader?
Here are my ideas for him if they are to make him.
NEW LEADER POWERS
MORALE (constant power.)
m1, faster infantry fire rate, dying breathe activated at all times, faster walking speed.
m2, faster fire rate applies to all units
m3, all air units kamikaze enemies when they die, and 5 artillery shells do an aoe blast on top of vehicles when they die.
Pursuasion/Charisma, persuade 3 infantry to rebel and fight for your side permanently
upgrade 1: 5 units, given extra damage until a minute after captured.
upgrade 2: 6 units, rebelling units can hijack vehicles, and give surrounding units extra health.
OOH RAH!/Pelican transport (we regret coming to earth, we regret alien -Yoinks!-, and we regret the corps blowing up half of our raggity -Yoink- fleet OOH RAH!)
p1 certain area troops are picked up 600supplies (quick quick quick transport)
p2 1 more pelican for extra range, keep targets identified on the map for 10 seconds (650 suppies 90 power)
p3 close air pelicans destroy things on whatever path your transports are going on, also 3rd pelican for more range. (cost of close air support + 200 power)
(easter egg, if zoomed in all the way on it, you hear this line)
Johnson's warthog has johnson in the turret, huge range, extra speed, extra health, extra damage per machine gun round, extra fire rate.
(with the easter egg that if you zoom in on it you hear the h3 warthog run track.)
Warthog ---> troop hog upgrade, odsts with battle rifles which does same damage per shot, with extra fire rate, and extra range.
When It dies, deposites an odst with battle rifles, and extra range, then rams something.
just call it a mongoose.
Faster than warthog, rocket launcher, small bit of aoe on ground units, and anti air, less cost than warthog, 1.75 times training time.
Marines with snipers, shoot anything the army it connects to sees, has 3 times the range (when alone) that a marine squad would have
Camo upgrade gives ability power that temporarily turns itself invisible, but drastically reduces walking speed.
(doesn't have active camo visual effect, it takes on the average color of the environment around itself, so enemies can't shoot at it.)