what your talking about is actually a glitch with the defensive aura on the hog. When ever there is an AOE stun or slow on the hog, all the unit/vehicles in the aura will get stunned. I've noticed this especially bad when I play forge against Anders. Sentinel network literally makes it so I have 50 ish pop of paper weights as soon as 4th point comes around.The Little L wrote:Just wanted to add vordius gel makes forge hog and or his units very slow. The rate of speed is nonexistent almost as if he doesn't move compared to other leaders. I haven't come across this recently because no one has played him in the matches ive done but it makes ur army as forge really slow making it difficult to push or evade.
As for Serina completely agree on slow effects and everything else regarding her. As for breaking turtles T3 vehicles don't seem very effective at times largely because of the leader or maps u mentioned and overall killing power vs buildings. I also feel that siege and Kodiaks make people just want to build mass air to avoid a ground fight at times so it could help improving the resilence against leader powers and long range artillery for T3 vehicles and add more to people's play book.
Johnson is a leader that could be a headache to deal with largely because he can kite ur AT units like nothing and make his mechs invulnerable namely his mantis units, a slight nerf to speed would be nice or some love for AT mainly Cyclops.
Snipers need some more protection from noncounter units no doubt or more health and armor in general. Elite rangers i just dont know if being more tanky is better or what but it seems to take some time to kill the units they counter. Im just saying it seems difficult to understand their effectiveness at times.
Scout units dont seem to help any because granades or shrapnal mines wreck them, I can only say this for rabbits and choppers followed by their price tag.
Lastly, I just wanted to clarify that any nerf on CT marines would only affect their effectiveness vs ground core vehicles and not core air vehicles? I know the example given is for hogs to be more effective vs CT marines, all for it but just making sure.
I pointed out changes to Johnson that will hopefully make is late game a bit better. I agree that cyclops are underperforming right now.
There are some changes to scouts in the document in the UNSC and Banished "general" sections. I don't want to buff them too much because despite what some top players will tell me, the scout metas were not fun.
Yes you are correct, I only want CT nerfed against vehicles such as hogs and marauders.