Agree, the nerf for damage and speed was noticeable but not too much for Infusion. I still think it might be too high and and additional 10% might be adequate as its still a damage dealing Serina. Also, air was struck by too much AA and too buff their damage was not a great call as air is already pretty weak. I am glad too see Spartans got a buff but greatly reducing their xp threshold might prove too strong, especially Cutter's Battle Hardend. Another problem, why did you buff Suicide Grunts? I love to make those little guys to kill infantry but they are already the best anti-rush units in game. Sure they were garbage to Goliaths but 8 of them can destroy a WHOLE rush of Marines, Flamers, Grunts ect. To Teleport these guys on the center portion of a army will cause it to go "Poof", you lost everything with no clue to what happened. If this keeps up, we will have no reason to ever use infantry while against banished with them. I am happy to be able to have reason to build Canon Fodder again but I think they should cut pickup rate by 30%-50% while increasing their movement speed by 8%-10% as they are grostly garbage for combat.DC Longshot wrote:The good:
Original Spartans got a buff. Scouts viable in T1 vs rush units. Vultures can break bases again. Gauss isn't a downgrade vs buildings anymore. Colossus and T3 vehicles in general got a buff. Armory/we council cheaper. Marauders nerfed (we'll see if it's enough). Boundless Siphon slightly nerfed. Cannon Fodder can pick up resources now.
Anti-air did not need a buff. The AoE buff might help fix the focus fire issue but they definitely didn't need a damage buff as well. The buff to mac blast might have been too much. Suicide grunts were already incredibly effective; I'm worried UNSC might not have any opening against them. Pavium also wasn't hit hard enough; his mines come back way to quick and can be dropped right on an army to wipe it.
The nerf to Voridus wasn't nearly enough. His mines still last a minute and a half. Damage was reduced only 15%. The slow being reduced is a start but I doubt it'll be enough. It seems like it will still melt vehicles, especially tanks. There was nothing on how his hero unit can drench a base in goo. I just think the goo is too effective for something so prevalent in a match.
Forums / Games / Halo Wars 2
Balance Patch Discussion 11/10
OP DC Longshot