I recant my initial statement that the Voridus nerf won't be enough. Instead, I'll take a more patient approach and see how it plays first. The damage nerf AND the slow nerf in conjunction might be enough to actually have some solid counterplay for the gel.
Speaking of counterplay, this brings me to the issue I do still have: Maelstrom and Cataclysm. The nerfs may very well be enough to allow players to last longer against Voridus. But with his late game virtually untouched, I am not so optimistic about the lack of changes made there. Voridus can press Y, walk around, activate cata/invigorating frenzy, and you simply can't fight there. Literally. UNSC has no teleport option to negate that.
I believe that maelstrom and cataclysm need price increases and maelstrom certainly needs a cooldown nerf. Yes, the game should always be balanced according to a 1v1 scenario, but 2's there will still be absolutely no UNSC answer for maelstrom/rain of fire or any other nuke combo. None. You just have to lose your army and there's nothing you can do about it.
UNSC next patch will excel in certain areas but I just don't like something being in the game that an entire faction has no counterplay to. Actually, even some Banished leaders have no way to fight that as they lack teleport.
There's a few things I disagree with but I still like the patch. I'll list what I don't like:
1. Voridus late game virtually unchecked.
2. Jackrabbits untouched, specifically, unbuffed when they need to be. I get why they might be hesitant about this, as Isabel might just start rolling over fools. But even then I don't think so, because Redline/R&D/Time for Heroes all serve to help JR in similar if not better ways in direct confrontations.
3. AA buff. This bugs me because their numbers may very well have shown that air en masse was problematic to a lot of players. My problem is that this is a massive nerf to those who actually built air units before super late game (contrary to what some of you guys say, they do exist). Having 5 or 6 Banshees in your comp alongside Engineers was, a lot of the time, what was needed to tip the scales in mid-game Marauder vs Marauder fights. Now, 1 Reaver or Wolverine can smack those around with ease. That really doesn't make sense cost-wise even if they are hard counters.
There's a few other things but I have to go for now. I will post them later. I am definitely willing to keep an open mind with this patch and in spite of all the negativity, there are a lot of good things in there.