Why move faster? They move only maybe 5% slower than air plus terrian disadvantage which is not bad. That means when they attempt to hit and run your bases, they will have little success causing real damage if they even reach your base.nuchey wrote:I think there were other ways to fix AA without giving them a direct damage buff. I’ve always suggested giving the wolverines a Y ability to make them move faster for a few seconds and make it so the AA doesn’t naturally focus fire.BreezyStarfish1 wrote:AA already gave you an advantage over air, this buff is totally unnecessarynuchey wrote:Isn’t that the way it should be? If I prepare for an air attack shouldn’t I have the advantage? I mean this is AA we’re talking about. It can only attack air! Send some anti vehicle in first or locust then send your air; use some strategy rather than just mass spam air.DC Longshot wrote:Going air will now basically be like playing "the floor is lava" where every important place to hit is lava. Any army with 4 AA and any base with AA turrets will inflict massive damage to air. There will be no maneuverability advantage because there will be no where to maneuver to. Leaving a handful of wolves in your base with the hold command will render all surprise air attacks useless while you push on with your army.Sergeant Braken wrote:I can't help but think all the people saying air will be "useless" are overreacting... They'll still have their massive maneuverability advantage.
fixing these things would have made AA more balanced, it’s almost like they gave them a damage increase because they didn’t know how’s to properly balance AA
Balance Patch Discussion 11/10
OP DC Longshot