- Banshee's damage against vehicles reduced by 15% and bases by 20% ( Hornet damage against buildings reduced by 5% )
- Hornet damage against Vehicles increased by 10%, Wingman no longer gives HP buff.
- Wolverine ROF, damage and range increased by 20%, Movement speed by 10%, gains T3 upgrade that makes missiles do splash damage
- Reaver plasma cannon doubled damage and unit gains short damage boost after using predatory leap ability
- Marines get T3 upgrade that increases range, damage and HP
- Cutter can build ODST's, but must be unlocked via armory at T2 and can be built in barracks
- Cyclops armor increased by 30% while damage is increased by 5%
- Scarab shield now disables main beam attack when used
- Condor speed increased by 10%
- Hellbringers damage increased by 20% against buildings and infantry ( bonus damage to unit shields )
- Sniper damage upped by 10%, now comes in squads of 2 instead of 1
- Warthog gets rocketpod upgrade for T2 and gauss turret for T3
- Wolverine has power cost halved and it and Reavers have 2 seconds shaved off production time
- Brute Grunt squad gets T3 upgrade that deals double damage when below half health ( enraged brutes )
- Chopper ram does 3X damage against other vehicles but ramming speed lowered by 15% ( and loses target lock on mobile vehicles easily )
- Each Mantis upgrade adds 50 power cost per unit, vehicle speed upped by 5%
- Colossus armor reduced by 5%
- UNSC base turret damage overall increased by 10%
- UNSC Watchtower reduces all enemy units armor by 20% ( maxes out at 2 watchtowers for 30% armor reduction and units that lose cloak do not suffer armor reduction for 20 seconds )
- Siege Turrets deals 10% more damage
- Kodiak armor decreased by 10%, and gets a T3 upgrade that reduces fire rate by 10% but increases damage by 20%
- Jackrabbit T2 upgrade that gives permanent cloak ( or alternatively increase vision range by a factor of 1.5 )
- Locust T3 upgrade that increases damage by 20% but unit takes self damage at a 1:5 ratio ( vehicle upgrades do not increase self damage )
- All unit type upgrades buffed ( 15% level 1, 30% level 2 and 45% level 3 )
- Shroud can shoot down Vulture missiles
- Vulture phoenix missile power cost increased to 150 power per ability, phoenix missile damage reduced by 5%
- Atriox's Chosen shield reduced by 5%
- Honor Guard damage increased by 10%
- Goliath armor reduced by 10%
- Scorpion MG damage increased by 10% and main cannon damage increased by 5%
- Grizzly damage armor decreased by 5%, speed increased by 5%
- Marauder ROF increased by 5%
- Wraith HP reduced by 5%
- Jump Brutes damage increased by 10% and against infantry by 15%
- Elite Ranger HP and Damage increased by 10%
- Shipmaster has Jump Brutes replaced with Elite Enforcer
- Changes to Bases, the main structure gets a 5% damage reduction buff for every other building around it ( so a maxed out UNSC base would have it's center have 35% damage reduction for 7 build slots, turrets do not count )
- Hunters now deal decent damage to infantry, but only while not upgraded and armor increased by 15% ( so unupgraded hunters deal orange damage to infantry and vehicles, upgraded deals red to infantry but green to vehicles )
- Johnson and Anders gets T2 upgrade for marines that turns them into siphon marines ( replaces combat tech )

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# Balance Patch Ideas for Individual Units

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