It's still a small amount for a great unit in all tech levels, with no power cost meaning upgrades are easy to get in the meantime.UnKn0wNxPh0eNix wrote:They're 325, this already tells me you don't know what you're talking about if you're that far off their price.commando544 wrote:Expensive 250 supply? that's not expensive for a unit that scales incredibly well into T3 and has high durability plus synergy with several of his leader powers, I already posted buffs for anti-vehicle units too. Decreasing armor reduces effective HP but ensures more damage is taken at a single point in combat, plus this means faster healing ( compared to using armor as straight up HP ) and I only suggested it for watchtowers.UnKn0wNxPh0eNix wrote:Johnsons best option that you say "mantis death ball lol" isn't even good because its extremely expensive, slow and very predictable. Nerfing him isn't the answer, buff his other areas. He's already a garbage leader.commando544 wrote:EiTeNeR wrote:Banshee's damage against vehicles and bases reduced by 20%
What Ideas would you have to make the game a bit more enjoyable overall?
- This change was intended so Johnson has more options than just "mantis ball lol" by increasing cost per upgrade that would keep cheesy death balls in smaller numbers and more easily countered
- HP and armor aren't the same, armor reduces incoming damage without effecting HP, this change would make anti-vehicle better at stopping them
- They only cost 100 supply but take up a turret slot and do nothing to stop attacks except giving you maybe a second of two of warning, this change would make them have purpose as they can actively contribute to the battle and have more worth in focus firing by enemies ( you could add 50 extra supply cost if you wanted )
Decreasing armor is basically the same thing, you don't know what you're talking about.
Ahh yes, making EVERYTHING take 20% MORE DAMAGE for NO REASON because they're trying to PUSH your base and KILL YOU but they can't because you build 1 watch tower and watched your 3 turrets clean everything up even faster. Again, I'm glad you aren't on the balance team.
you'd rather keep the same old meta of bases being completely defenseless since watchtowers and turrets do nothing against focused enemy attacks? a 20% armor reduction doesn't guarantee a defensive win, it's to help make UNSC bases not complete trash compared to their Banished counterparts.
You barely have 300 games under your belt.
Bases aren't completely defenseless at all, in fact they're to hard to crack because UNSC turrets are very strong and Banished shields are hard to crack.
UNSC base turrets are complete trash, I've had four sets of upgraded turrets do nothing against their respective unit type. UNSC turrets fire slowly and have a very limited range compared to the damage output they produce, ontop of easily being destroyed by anything ( leaderpowers included ) they simply do nothing 80% of the time to whatever you are defending against, meaning the only way to win a defensive battle is by sending your whole army ( or an ally's ) or by using several leaderpowers.