So the game should be unfun at all other levels of play so that the top levels of play can continue their scout rushing at T1 while the rest of the game suffers elsewhereI Lame Spain wrote:You do know that RTS is balanced at the highest level, right? Do you primarily play RTS games or Halo games? My guess is Halo games.
That's why this game's low level community can be so insufferable. They are completely ignorant of the fundamentals of RTS. Players will all get better over time, so it makes the most sense to balance the game based around the most optimized level of play. People can complain that it makes the casual experience worse, but think about it this way: why should players that put in the hours and effort to get good at the game have to deal with a game that's poorly balanced at a high level because casual players want everything based around them?
I know you'll try to argue against this, but this is literally just the truth about RTS games. Ask any RTS dev, they will tell you they balanced their game around 1v1s at a high level (unless the game is a marked departure from traditional RTS). So yes, "you don't know enough about the game" is a valid argument. You can't understand the game's balance unless you're operating at a certain level of skill. Imagine a 2nd grade math student is thrown into calculus and starts making -Yoink- up and asserting that they're right.
tl;dr: git gud
Balance Patch Ideas for Individual Units