Added the following to prio 2:
- Jump Pack Brutes with Atriox's Countermeasures power stun units before they land on them. This is only the case with this leader power picked. This shouldn't happen because when combined with Plasma Mines dropped onto the stunned units, there is no escape - the jump without Countermeasures provides enough counterplay, though.
Hey Nakamura, you wanted a longer T1 right? I have a suggestion for how to do that instead of delaying T2's research time. That being with the return of the Hero meta we had a few seasons back, back when people would get heroes early and then run around with them. Because from what I remember, games would last quite a while at T1, as people would build heroes and then get map control with them, often having a small army behind them of scouts and infantry. It also forced T1 plays as if you didn't build a hero and T1 units you would be curbstomped by map control/powernodes and such.
Just my thoughts on the matter.