On June 29th a new balance update will be applied to Halo Wars 2 in response to player feedback and gameplay data.
Please see below for the specifics of everything being adjusted in this latest update.
Note this is in addition to the fixes and changes included in the June 28th game patch. You can read those full patch notes HERE.
Halo Wars 2 Balance Update - June 29, 2017
Heroes
All Hero units have been adjusted to make them more powerful and available more quickly and be a potent force in the early, mid, and late game. They are more vulnerable initially, but are also more powerful when fully upgraded, so protecting them will pay off as they gain Veterancy. Heroes have been balanced between leaders to make them more competitive with each other. Lower armor benefits and increased damage from Tier 3 Vehicles and Artillery while garrisoned makes it easier to pry them out of their defenses.
Spartan Alice, Jerome and Douglas
Please see below for the specifics of everything being adjusted in this latest update.
Note this is in addition to the fixes and changes included in the June 28th game patch. You can read those full patch notes HERE.
Halo Wars 2 Balance Update - June 29, 2017
Heroes
All Hero units have been adjusted to make them more powerful and available more quickly and be a potent force in the early, mid, and late game. They are more vulnerable initially, but are also more powerful when fully upgraded, so protecting them will pay off as they gain Veterancy. Heroes have been balanced between leaders to make them more competitive with each other. Lower armor benefits and increased damage from Tier 3 Vehicles and Artillery while garrisoned makes it easier to pry them out of their defenses.
Spartan Alice, Jerome and Douglas
- Starting HP reduced -50%
- Basic DPS increased +67%
- Cost decreased from 450/450 to 200/250
- Build time reduced from 40 to 30 seconds
- Upgrade cost reduced from 400/600/800 to 300/450/600 power
- Upgrade effects reworked:
- Upgrade 1 damage bonus increased +4%
- Upgrade 1 HP & SP bonus increased +13%
- Upgrade 2 damage bonus reduced -11%
- Upgrade 2 HP & SP bonus increased +29%
- Upgrade 3 damage bonus reduced -19%
- Upgrade 3 HP & SP bonus increased +19%
- Starting HP reduced -40%
- Basic Autocannon DPS increased +68%
- Basic Cobra Cannon DPS increased +67%
- Cost decreased from 500/400 to 250/220
- Build time reduced from 45 to 30 seconds
- Upgrade cost reduced from 450/650/850 to 325/550/650 power
- Upgrade effects reworked:
- Upgrade 1 damage bonus increased +4%
- Upgrade 1 HP & SP bonus increased +13%
- Upgrade 2 damage bonus reduced -4%
- Upgrade 2 HP & SP bonus increased +31%
- Upgrade 3 damage bonus reduced -7%
- Upgrade 3 HP & SP bonus increased +29%
- Starting HP reduced -33%
- Basic Flamethrower DPS increased +66%
- Basic Anti-inf Flamethrower DPS increased +66%
- Basic Anti-building Flamethrower DPS increased +43%
- Cost decreased from 500/400 to 250/300
- Build time reduced from 45 to 27 seconds
- Upgrade cost reduced from 450/650/850 to 325/550/650 power
- Upgrade effects reworked:
- Upgrade 1 damage bonus increased +4%
- Upgrade 1 HP & SP bonus increased +13%
- Upgrade 2 damage bonus reduced -11%
- Upgrade 2 HP & SP bonus increased +29%
- Upgrade 3 damage bonus reduced -19%
- Upgrade 3 HP & SP bonus increased +19%
- Starting HP reduced -50%
- Basic Minigun DPS increased +67%
- Basic Artillery DPS increased +67%
- Cost decreased from 450/450 to 200/250
- Build time reduced from 40 to 30 seconds
- Upgrade cost reduced from 400/600/800 to 300/450/600 power
- Upgrade effects reworked:
- Upgrade 1 damage bonus increased +10%
- Upgrade 1 HP & SP bonus increased +13%
- Upgrade 2 HP & SP bonus increased +29%
- Upgrade 3 damage bonus reduced -7%
- Upgrade 3 HP & SP bonus increased +36%/+14%
- Starting HP reduced -50%
- Basic Hydra DPS increased +54%
- Basic Hydra Vehicle DPS increased +55%
- Jerome’s Mantis Laser DPS increased +50%
- Jerome’s Mantis Missile Launcher DPS increased +60%
- Cost decreased from 550/450 to 350/250
- Build time reduced from 40 to 30 seconds
- Upgrade cost reduced from 600/800/1000 to 450/600/750
- Upgrade effects reworked:
- Upgrade 1 damage bonus unchanged
- Upgrade 1 HP & SP bonus increased +13%
- Mantis Upgrade 1 damage bonus reduced -14%
- Mantis Upgrade 1 HP & SP bonus increased +13%
- Upgrade 2 damage bonus increased +8%
- Upgrade 2 HP & SP bonus increased +29%
- Mantis Upgrade 2 damage bonus reduced -7%
- Mantis Upgrade 2 HP & SP bonus increased +42%
- Upgrade 3 damage bonus increased +17%
- Upgrade 3 HP & SP bonus increased +36%/+19%
- Mantis Upgrade 3 damage bonus reduced -7%
- Mantis Upgrade 3 HP & SP bonus increased +36%/+19%
- Starting HP reduced -25%
- Hammer DPS increased +72%
- Cost decreased from 450/400 to 200/250
- Build time reduced from 40 to 30 seconds
- Upgrade cost reduced 400/600/800 to 300/450/600 power
- Upgrade effects reworked:
- Upgrade 1 damage bonus increased +4%
- Upgrade 1 HP & SP bonus increased +13%
- Upgrade 2 damage bonus reduced -4%
- Upgrade 2 HP & SP bonus increased +38%
- Upgrade 3 damage bonus reduced -7%
- Upgrade 3 HP & SP bonus increased +36%
- Starting HP reduced -44%
- Bruteshot DPS increased +72%
- Cost decreased from 450/400 to 200/250
- Build time reduced from 40 to 30 seconds
- Upgrade cost reduced 400/600/800 to 300/450/600 power
- Upgrade effects reworked:
- Upgrade 1 damage bonus increased +4%
- Upgrade 1 HP & SP bonus increased +17%
- Upgrade 2 damage bonus reduced -13%
- Upgrade 2 HP & SP bonus increased +31%
- Upgrade 3 damage bonus reduced -16%
- Upgrade 3 HP & SP bonus increased +20%
- Starting HP reduced -50%
- Sword DPS increased +66%
- Cost decreased from 450/400 to 200/275
- Build time reduced from 40 to 30 seconds
- Upgrade cost reduced 400/600/800 to 300/450/600 power
- Upgrade effects reworked:
- Upgrade 1 damage bonus reduced -9%
- Upgrade 1 HP & SP bonus increased +33%
- Upgrade 2 damage bonus reduced -9%
- Upgrade 2 HP & SP bonus increased +33%
- Upgrade 3 damage bonus reduced -4%
- Upgrade 3 HP & SP bonus increased +19%
- Starting HP reduced -50%
- Starting SP reduced -6%
- Beam DPS increased +29%
- Beam lifesteal reduced -24%
- Cost decreased from 450/400 to 200/225
- Build time reduced from 40 to 30 seconds
- Upgrade cost reduced 400/600/800 to 300/450/600 power
- Upgrade effects reworked:
- Upgrade 1 damage bonus unchanged
- Upgrade 1 HP & SP bonus increased +13%
- Upgrade 2 damage bonus reduced -8%
- Upgrade 2 HP & SP bonus increased +35%
- Upgrade 3 damage bonus reduced -11%
- Upgrade 3 HP & SP bonus increased +32%
- Starting HP reduced -50%
- Sword DPS increased +66%
- Rage Sword DPS increased +52%
- Cost decreased from 550/450 to 350/250
- Build time reduced from 40 to 30 seconds
- Upgrade cost reduced 400/600/800 to 300/450/600 power
- Upgrade effects reworked:
- Upgrade 1 damage bonus unchanged
- Upgrade 1 HP & SP bonus increased +13%
- Upgrade 2 damage bonus reduced -4%
- Upgrade 2 HP & SP bonus increased +35%
- Upgrade 3 damage bonus reduced -11%
- Upgrade 3 HP & SP bonus increased +32%
- All Hero Veterancy requirements increased:
- Level 1 vet requirement increased +108%
- Level 2 vet requirement increased +100%
- Level 3 vet requirement increased +67%
- Damage vs. Heroes in Garrisoned increased for Tier 3 Vehicles and Artillery units