So in exchange for grunts being 50 less resources and being able to build quicker, they're supposed to be trash in comparison😑? So in exchange for Engineers being better healers, the UNSC is given restoration drones and an upgrade that turns Marines into healers😑?lintlicker1110 wrote:You obviously havent played this game much :D. Grunts are not going to 1v1 a marine. Thats why the cost less make 1/3 faster. The mines are supposed to work differently than grenades. They arent meant to spam all at once they are strategically placed. Engineers are lightyears better than nightengales for healing. The shield is a 40% damage reduction. People seem to think shrouds are solely used for cloaking. Want to stop snipers? Get a shroud. Want to stop warthogs, get a shroud. Want to stop tanks, kodiaks, grenades etc... get a shroud. Oh not to mention atriox chosen which can solo an entire army of marines. Forgot to mention all 3 of the banished leaders have good leader powers. Atriox has the best hands down best economy in game. I can keep going...X 5K Nites X wrote:How do Grunts not suck? Their Y ability doesn't even work half the time and they're just awful early game. They're head and shoulders below Marines before and after Pack Brother. Marines can heal which is a crock of -Yoink-. Idk how UNSC ever lose. They literally have 3 methods of healing to choose from. Banished for the most part has 1. Shrouds are OP?😂lintlicker1110 wrote:LOL. No just no. If you think Atriox chosen is worse than unsc you havent played the game right. If you think grunts suck, you havent played the game right. If you think shrouds arent the most OP unit in game, you havent played the game right. If you think blisterbacks arent good, you havent played the game right. Banished is hands down balanced with UNSC.X 5K Nites X wrote:UNSC pre-update were notorious for spamming. Anders spammed the only OP unit in the game, Forge spammed jackrabbits and rushed bases at 3 minutes and all 4 leaders Marine rushed.CarsandCameras wrote:Stop it with the "no skill" thing. I've been hearing it since 2009. UNSC takes just as much skill as the Banished. Or have you never heard of Nakamura RTS?SPARTAN G013 wrote:Everything the Banished have is a -Yoink- version of the UNSC, except Banshee's and Locusts. I mained UNSC in both betas, and swapped to Banished, because the UNSC gameplay takes zero skill.Vayne Is Fed GG wrote:https://www.youtube.com/watch?v=YdE1zoBAk0o
We have tons of counters to early game infantry man.
Meanwhile, the closest thing us Banished players have to a rush are JumpBrutes. Grunts suck, we don't have an OP unit to rely solely upon, we have to actually strategize when rushing instead of upgrading Marines ONE level before wiping out a base, we don't have a unit like Vultures that can wipe out a base in 8 seconds and even your Super unit is better. UNSC even has unique units for Christ's sake...
Atriox Chosen can take out a Marine army by himself😑? Now I'm starting to think that you're the one who hasn't played this game much.. 2 UNSC leaders can get free units upon death, Anders Sentinel wave lasts forever, Sentinels spawn around artillery, Cutter can drop ODSTs, Anders Sentinels are a passive leader power, Isabel can take control of vehicles, Archer Missiles do a lot of damage, Isabel gives Tanks and Nightingales shields and a Mac Blast can do as much damage as atriox's beam. Idk where you're getting "Banished have way better leader powers" from. Shipmasters best ability is a giant catch 22 and displacement doesn't even send troops that far away..
Do you know just how tedious it is to place mines 1-by-1? It takes time out of base building. It'd be much more practical for them to all be sent out at once in an area.