Don't forget the dirt cheap scorpions! It takes like 200 supply off of the asking price with Acc. Assembly II. She's insane!Orion Crux 9 wrote:People never really understand how good it is to have shields on Nightingales and Scorpions. And the massive canister boost. Combine that with Holographic Decoy and you have a very terrifying leader especially if you have good Micro.legofan3225 wrote:Best leader in the game, IMO. She's super underrated. Her tanks are so darn overpowered! I've been having a lot of fun but I know it will end next balance patch, lol.Orion Crux 9 wrote:Respect to a fellow Isabel user.legofan3225 wrote:The suggestions are irrelevant because the locust does not require further nerfing. Issues dealing with them are on your end at this point, not from the locust. You have had several high level players in this thread all tell you the same thing, I suggest you listen to them.Moosejavian wrote:I did provide value to the balancing discussion. I gave 5 decent suggestions, each individually have merit. Rather than poke holes in any real points, you make a blanket statement saying "they are not overpowered". Perhaps you should open your eyes.Archaic wrote:They get melted easily be so many units now and don't have godlike range. They aren't a problem at all. Sure they are a good unit. That's not a problem. It's funny you mentioned shipmaster, that has nothing to do with the Locust itself.Moosejavian wrote:I would rather them not exist than be what they are now. If you cannot admit that they do too much damage to be able to walk and fire at the same time, you are either delusional or wilfully ignorant. It's funny, its like people who primarily use shipmaster are always the ones defending the current locust capabilities.Archaic wrote:No offense, but if you haven't seen the difference then you having being paying attention. They are clearly fine now. They used to be outrageous with their range, speed and damage to units.Moosejavian wrote:Everyone keeps saying that they have been nerfed, but on Xbox one I have literally not seen any difference. They are still out of control at the 5 minute mark, and still do WAY too much damage to air and infantry.legofan3225 wrote:They have already been nerfed into the ground, and require significant support to take on any unit that isn't core infantry. They don't need further nerfing. They're slow as garbage, have god awful health, and low damage against all unit types in the current version. Remove their building damage as well, and they'll be worthless.
The only thing currently imbalancing the locust is teleport, and theres no way to nerf the unit to work around that. Teleportation needs adjustment, not the locust. In this version the locust is very, very easy to deal with and fight.
Locusts can be melted easily by so many units/siege turrets.
It's funny. It's like people don't want them to do any damage and be worthless
Completely different conversation. If you look at my profile I've played more UNSC then shipmaster. I remember how OP the locusts were and I was calling for adjustments myself. Now, you'd have to be blind to not see the difference. People blindly calling for nerfs provides no value to the balancing discussion.
On a side note, I no longer play Shipmaster. I've been maining Isabel from the start of the season.
I feel like Forge would be on a similar level, but the grizzly is awful.