Hello, I want to make a suggestion to the game. If micro-transactions are added in Blitz, there should be a way to balance micro-transactions and progression in Blitz. I am assuming you guys, 343 and Creative Assembly, are going to put micro-transactions on Blitz cards so the consumers can buy cards to level up or get new cards.Suggestion
To balance leveling the cards to infinity because a consumer paid a bunch of money, the card should have a required amount of plays. This means that the card has to be played a certain amount of time before it can level up. The card will still have to get experience from getting the same card in a card pack, but the card will also be required to be played a certain amount of times. This system will make you guys earn money still, but not let it to be a pay to win situation.Example Card (Sort of)
Xp to Lvl
I really strongly suggest this suggestion. This would balance the micro-transaction situation from becoming a pay to win. And you guys on the forums, please like this comment to get 343 and Creative Assembly to see this forum and leave any additional suggestions if you have a suggestion to the game.